static int UnityEngine_RectTransform_ReapplyDrivenProperties(IntPtr L) { #if UNITY_EDITOR ToluaProfiler.AddCallRecord("Framework.MonoSingleton<Framework.ResourceMgr>.UnityEngine_RectTransform_ReapplyDrivenProperties"); #endif try { int count = LuaDLL.lua_gettop(L); LuaFunction func = ToLua.CheckLuaFunction(L, 1); if (count == 1) { Delegate arg1 = DelegateTraits <UnityEngine.RectTransform.ReapplyDrivenProperties> .Create(func); ToLua.Push(L, arg1); } else { LuaTable self = ToLua.CheckLuaTable(L, 2); Delegate arg1 = DelegateTraits <UnityEngine.RectTransform.ReapplyDrivenProperties> .Create(func, self); ToLua.Push(L, arg1); } return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int KBEngine_NetworkInterface_ConnectCallback(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); LuaFunction func = ToLua.CheckLuaFunction(L, 1); if (count == 1) { Delegate arg1 = DelegateTraits <KBEngine.NetworkInterface.ConnectCallback> .Create(func); ToLua.Push(L, arg1); } else { LuaTable self = ToLua.CheckLuaTable(L, 2); Delegate arg1 = DelegateTraits <KBEngine.NetworkInterface.ConnectCallback> .Create(func, self); ToLua.Push(L, arg1); } return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int UnityEngine_AudioClip_PCMSetPositionCallback(IntPtr L) { #if UNITY_EDITOR ToluaProfiler.AddCallRecord("Framework.MonoSingleton<Framework.ResourceMgr>.UnityEngine_AudioClip_PCMSetPositionCallback"); #endif try { int count = LuaDLL.lua_gettop(L); LuaFunction func = ToLua.CheckLuaFunction(L, 1); if (count == 1) { Delegate arg1 = DelegateTraits <UnityEngine.AudioClip.PCMSetPositionCallback> .Create(func); ToLua.Push(L, arg1); } else { LuaTable self = ToLua.CheckLuaTable(L, 2); Delegate arg1 = DelegateTraits <UnityEngine.AudioClip.PCMSetPositionCallback> .Create(func, self); ToLua.Push(L, arg1); } return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int System_Action_string_UnityEngine_LogType(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); LuaFunction func = ToLua.CheckLuaFunction(L, 1); if (count == 1) { Delegate arg1 = DelegateTraits <System.Action <string, UnityEngine.LogType> > .Create(func); ToLua.Push(L, arg1); } else { LuaTable self = ToLua.CheckLuaTable(L, 2); Delegate arg1 = DelegateTraits <System.Action <string, UnityEngine.LogType> > .Create(func, self); ToLua.Push(L, arg1); } return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int UIPanel_OnGeometryUpdated(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); LuaFunction func = ToLua.CheckLuaFunction(L, 1); if (count == 1) { Delegate arg1 = DelegateTraits<UIPanel.OnGeometryUpdated>.Create(func); ToLua.Push(L, arg1); } else { LuaTable self = ToLua.CheckLuaTable(L, 2); Delegate arg1 = DelegateTraits<UIPanel.OnGeometryUpdated>.Create(func, self); ToLua.Push(L, arg1); } return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } }
static int GameObjectPool_OnCreateGameObject(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); LuaFunction func = ToLua.CheckLuaFunction(L, 1); if (count == 1) { Delegate arg1 = DelegateTraits <GameObjectPool.OnCreateGameObject> .Create(func); ToLua.Push(L, arg1); } else { LuaTable self = ToLua.CheckLuaTable(L, 2); Delegate arg1 = DelegateTraits <GameObjectPool.OnCreateGameObject> .Create(func, self); ToLua.Push(L, arg1); } return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int System_Action_int_LuaFramework_ByteBuffer(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); LuaFunction func = ToLua.CheckLuaFunction(L, 1); if (count == 1) { Delegate arg1 = DelegateTraits <System.Action <int, LuaFramework.ByteBuffer> > .Create(func); ToLua.Push(L, arg1); } else { LuaTable self = ToLua.CheckLuaTable(L, 2); Delegate arg1 = DelegateTraits <System.Action <int, LuaFramework.ByteBuffer> > .Create(func, self); ToLua.Push(L, arg1); } return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int Tangzx_ABSystem_AssetBundleInfo_OnUnloadedHandler(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); LuaFunction func = ToLua.CheckLuaFunction(L, 1); if (count == 1) { Delegate arg1 = DelegateTraits <Tangzx.ABSystem.AssetBundleInfo.OnUnloadedHandler> .Create(func); ToLua.Push(L, arg1); } else { LuaTable self = ToLua.CheckLuaTable(L, 2); Delegate arg1 = DelegateTraits <Tangzx.ABSystem.AssetBundleInfo.OnUnloadedHandler> .Create(func, self); ToLua.Push(L, arg1); } return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int RequestLoadBundle_OnCreateAssetBundle(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); LuaFunction func = ToLua.CheckLuaFunction(L, 1); if (count == 1) { Delegate arg1 = DelegateTraits <RequestLoadBundle.OnCreateAssetBundle> .Create(func); ToLua.Push(L, arg1); } else { LuaTable self = ToLua.CheckLuaTable(L, 2); Delegate arg1 = DelegateTraits <RequestLoadBundle.OnCreateAssetBundle> .Create(func, self); ToLua.Push(L, arg1); } return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int FairyGUI_UIPackage_CreateObjectCallback(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); LuaFunction func = ToLua.CheckLuaFunction(L, 1); if (count == 1) { Delegate arg1 = DelegateTraits <FairyGUI.UIPackage.CreateObjectCallback> .Create(func); ToLua.Push(L, arg1); } else { LuaTable self = ToLua.CheckLuaTable(L, 2); Delegate arg1 = DelegateTraits <FairyGUI.UIPackage.CreateObjectCallback> .Create(func, self); ToLua.Push(L, arg1); } return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int Localization_OnLocalizeNotification(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); LuaFunction func = ToLua.CheckLuaFunction(L, 1); if (count == 1) { Delegate arg1 = DelegateTraits <Localization.OnLocalizeNotification> .Create(func); ToLua.Push(L, arg1); } else { LuaTable self = ToLua.CheckLuaTable(L, 2); Delegate arg1 = DelegateTraits <Localization.OnLocalizeNotification> .Create(func, self); ToLua.Push(L, arg1); } return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int UITableView_NewLoadingDelegate(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); LuaFunction func = ToLua.CheckLuaFunction(L, 1); if (count == 1) { Delegate arg1 = DelegateTraits <UITableView.NewLoadingDelegate> .Create(func); ToLua.Push(L, arg1); } else { LuaTable self = ToLua.CheckLuaTable(L, 2); Delegate arg1 = DelegateTraits <UITableView.NewLoadingDelegate> .Create(func, self); ToLua.Push(L, arg1); } return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int Framework_SceneLoadEventHandler(IntPtr L) { #if UNITY_EDITOR ToluaProfiler.AddCallRecord("Framework.MonoSingleton<Framework.ResourceMgr>.Framework_SceneLoadEventHandler"); #endif try { int count = LuaDLL.lua_gettop(L); LuaFunction func = ToLua.CheckLuaFunction(L, 1); if (count == 1) { Delegate arg1 = DelegateTraits <Framework.SceneLoadEventHandler> .Create(func); ToLua.Push(L, arg1); } else { LuaTable self = ToLua.CheckLuaTable(L, 2); Delegate arg1 = DelegateTraits <Framework.SceneLoadEventHandler> .Create(func, self); ToLua.Push(L, arg1); } return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int System_Action_UnityEngine_SceneManagement_Scene(IntPtr L) { #if UNITY_EDITOR ToluaProfiler.AddCallRecord("Framework.MonoSingleton<Framework.ResourceMgr>.System_Action_UnityEngine_SceneManagement_Scene"); #endif try { int count = LuaDLL.lua_gettop(L); LuaFunction func = ToLua.CheckLuaFunction(L, 1); if (count == 1) { Delegate arg1 = DelegateTraits <System.Action <UnityEngine.SceneManagement.Scene> > .Create(func); ToLua.Push(L, arg1); } else { LuaTable self = ToLua.CheckLuaTable(L, 2); Delegate arg1 = DelegateTraits <System.Action <UnityEngine.SceneManagement.Scene> > .Create(func, self); ToLua.Push(L, arg1); } return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int FairyGUI_ListItemProvider(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); LuaFunction func = ToLua.CheckLuaFunction(L, 1); if (count == 1) { Delegate arg1 = DelegateTraits <FairyGUI.ListItemProvider> .Create(func); ToLua.Push(L, arg1); } else { LuaTable self = ToLua.CheckLuaTable(L, 2); Delegate arg1 = DelegateTraits <FairyGUI.ListItemProvider> .Create(func, self); ToLua.Push(L, arg1); } return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int UnityEngine_Events_UnityAction(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); LuaFunction func = ToLua.CheckLuaFunction(L, 1); if (count == 1) { Delegate arg1 = DelegateTraits <UnityEngine.Events.UnityAction> .Create(func); ToLua.Push(L, arg1); } else { LuaTable self = ToLua.CheckLuaTable(L, 2); Delegate arg1 = DelegateTraits <UnityEngine.Events.UnityAction> .Create(func, self); ToLua.Push(L, arg1); } return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int UnityEngine_AudioClip_PCMReaderCallback(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); LuaFunction func = ToLua.CheckLuaFunction(L, 1); if (count == 1) { Delegate arg1 = DelegateTraits <UnityEngine.AudioClip.PCMReaderCallback> .Create(func); ToLua.Push(L, arg1); } else { LuaTable self = ToLua.CheckLuaTable(L, 2); Delegate arg1 = DelegateTraits <UnityEngine.AudioClip.PCMReaderCallback> .Create(func, self); ToLua.Push(L, arg1); } return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
public void Add(LuaFunction func, LuaTable self) { EventCallback1 callback = (EventCallback1)DelegateTraits <EventCallback1> .Create(func, self); _callback1 -= callback; _callback1 += callback; }
static int Spine_AnimationState_TrackEntryDelegate(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); LuaFunction func = ToLua.CheckLuaFunction(L, 1); if (count == 1) { Delegate arg1 = DelegateTraits <Spine.AnimationState.TrackEntryDelegate> .Create(func); ToLua.Push(L, arg1); } else { LuaTable self = ToLua.CheckLuaTable(L, 2); Delegate arg1 = DelegateTraits <Spine.AnimationState.TrackEntryDelegate> .Create(func, self); ToLua.Push(L, arg1); } return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int UnityEngine_RectTransform_ReapplyDrivenProperties(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); LuaFunction func = ToLua.CheckLuaFunction(L, 1); if (count == 1) { Delegate arg1 = DelegateTraits <UnityEngine.RectTransform.ReapplyDrivenProperties> .Create(func); ToLua.Push(L, arg1); } else { LuaTable self = ToLua.CheckLuaTable(L, 2); Delegate arg1 = DelegateTraits <UnityEngine.RectTransform.ReapplyDrivenProperties> .Create(func, self); ToLua.Push(L, arg1); } return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int System_Func_bool(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); LuaFunction func = ToLua.CheckLuaFunction(L, 1); if (count == 1) { Delegate arg1 = DelegateTraits <System.Func <bool> > .Create(func); ToLua.Push(L, arg1); } else { LuaTable self = ToLua.CheckLuaTable(L, 2); Delegate arg1 = DelegateTraits <System.Func <bool> > .Create(func, self); ToLua.Push(L, arg1); } return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int Framework_SceneLoadEventHandler(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); LuaFunction func = ToLua.CheckLuaFunction(L, 1); if (count == 1) { Delegate arg1 = DelegateTraits <Framework.SceneLoadEventHandler> .Create(func); ToLua.Push(L, arg1); } else { LuaTable self = ToLua.CheckLuaTable(L, 2); Delegate arg1 = DelegateTraits <Framework.SceneLoadEventHandler> .Create(func, self); ToLua.Push(L, arg1); } return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int EventTriggerListener_VoidDelegate(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); LuaFunction func = ToLua.CheckLuaFunction(L, 1); if (count == 1) { Delegate arg1 = DelegateTraits <EventTriggerListener.VoidDelegate> .Create(func); ToLua.Push(L, arg1); } else { LuaTable self = ToLua.CheckLuaTable(L, 2); Delegate arg1 = DelegateTraits <EventTriggerListener.VoidDelegate> .Create(func, self); ToLua.Push(L, arg1); } return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int LuaFramework_LuaManager_OnBundleProgressChanged(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); LuaFunction func = ToLua.CheckLuaFunction(L, 1); if (count == 1) { Delegate arg1 = DelegateTraits <LuaFramework.LuaManager.OnBundleProgressChanged> .Create(func); ToLua.Push(L, arg1); } else { LuaTable self = ToLua.CheckLuaTable(L, 2); Delegate arg1 = DelegateTraits <LuaFramework.LuaManager.OnBundleProgressChanged> .Create(func, self); ToLua.Push(L, arg1); } return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int TestExport_TestBuffer(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); LuaFunction func = ToLua.CheckLuaFunction(L, 1); if (count == 1) { Delegate arg1 = DelegateTraits <TestExport.TestBuffer> .Create(func); ToLua.Push(L, arg1); } else { LuaTable self = ToLua.CheckLuaTable(L, 2); Delegate arg1 = DelegateTraits <TestExport.TestBuffer> .Create(func, self); ToLua.Push(L, arg1); } return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
public static void Register() { dict.Clear(); dict.Add(typeof(Action <int>), delegateFactory.System_Action_Create); dict.Add(typeof(Func <int, int>), delegateFactory.System_Func_Create); DelegateTraits <Action <int> > .Init(delegateFactory.System_Action_Create); DelegateTraits <Func <int, int> > .Init(delegateFactory.System_Func_Create); }
static int SetOnFinished(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2 && TypeChecker.CheckTypes <TestEventListener.VoidDelegate>(L, 2)) { TestEventListener obj = (TestEventListener)ToLua.CheckObject(L, 1, typeof(TestEventListener)); TestEventListener.VoidDelegate arg0 = null; LuaTypes funcType2 = LuaDLL.lua_type(L, 2); if (funcType2 != LuaTypes.LUA_TFUNCTION) { arg0 = (TestEventListener.VoidDelegate)ToLua.ToObject(L, 2); } else { LuaFunction func = ToLua.ToLuaFunction(L, 2); arg0 = (TestEventListener.VoidDelegate) DelegateTraits <TestEventListener.VoidDelegate> .Create(func); } obj.SetOnFinished(arg0); return(0); } else if (count == 2 && TypeChecker.CheckTypes <TestEventListener.OnClick>(L, 2)) { TestEventListener obj = (TestEventListener)ToLua.CheckObject(L, 1, typeof(TestEventListener)); TestEventListener.OnClick arg0 = null; LuaTypes funcType2 = LuaDLL.lua_type(L, 2); if (funcType2 != LuaTypes.LUA_TFUNCTION) { arg0 = (TestEventListener.OnClick)ToLua.ToObject(L, 2); } else { LuaFunction func = ToLua.ToLuaFunction(L, 2); arg0 = (TestEventListener.OnClick) DelegateTraits <TestEventListener.OnClick> .Create(func); } obj.SetOnFinished(arg0); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: TestEventListener.SetOnFinished")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
void Bind(LuaState L) { L.BeginModule(null); TestEventListenerWrap.Register(state); L.EndModule(); DelegateFactory.dict.Add(typeof(TestEventListener.OnClick), TestEventListener_OnClick); DelegateFactory.dict.Add(typeof(TestEventListener.VoidDelegate), TestEventListener_VoidDelegate); DelegateTraits <TestEventListener.OnClick> .Init(TestEventListener_OnClick); DelegateTraits <TestEventListener.VoidDelegate> .Init(TestEventListener_VoidDelegate); }
static int set_onClickEvent(IntPtr L) { try { TestEventListener obj = (TestEventListener)ToLua.CheckObject(L, 1, typeof(TestEventListener)); EventObject arg0 = null; if (LuaDLL.lua_isuserdata(L, 2) != 0) { arg0 = (EventObject)ToLua.ToObject(L, 2); } else { return(LuaDLL.luaL_throw(L, "The event 'TestEventListener.onClickEvent' can only appear on the left hand side of += or -= when used outside of the type 'TestEventListener'")); } if (arg0.op == EventOp.Add) { TestEventListener.OnClick ev = (TestEventListener.OnClick) DelegateTraits <TestEventListener.OnClick> .Create(arg0.func); obj.onClickEvent += ev; } else if (arg0.op == EventOp.Sub) { TestEventListener.OnClick ev = (TestEventListener.OnClick)LuaMisc.GetEventHandler(obj, typeof(TestEventListener), "onClickEvent"); Delegate[] ds = ev.GetInvocationList(); LuaState state = LuaState.Get(L); for (int i = 0; i < ds.Length; i++) { ev = (TestEventListener.OnClick)ds[i]; LuaDelegate ld = ev.Target as LuaDelegate; if (ld != null && ld.func == arg0.func) { obj.onClickEvent -= ev; state.DelayDispose(ld.func); break; } } arg0.func.Dispose(); } return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int set_onBeforeRender(IntPtr L) { try { EventObject arg0 = null; if (LuaDLL.lua_isuserdata(L, 2) != 0) { arg0 = (EventObject)ToLua.ToObject(L, 2); } else { return(LuaDLL.luaL_throw(L, "The event 'UnityEngine.Application.onBeforeRender' can only appear on the left hand side of += or -= when used outside of the type 'UnityEngine.Application'")); } if (arg0.op == EventOp.Add) { UnityEngine.Events.UnityAction ev = (UnityEngine.Events.UnityAction) DelegateTraits <UnityEngine.Events.UnityAction> .Create(arg0.func); UnityEngine.Application.onBeforeRender += ev; } else if (arg0.op == EventOp.Sub) { UnityEngine.Events.UnityAction ev = (UnityEngine.Events.UnityAction)LuaMisc.GetEventHandler(null, typeof(UnityEngine.Application), "onBeforeRender"); Delegate[] ds = ev.GetInvocationList(); LuaState state = LuaState.Get(L); for (int i = 0; i < ds.Length; i++) { ev = (UnityEngine.Events.UnityAction)ds[i]; LuaDelegate ld = ev.Target as LuaDelegate; if (ld != null && ld.func == arg0.func) { UnityEngine.Application.onBeforeRender -= ev; state.DelayDispose(ld.func); break; } } arg0.func.Dispose(); } return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }