public static void CreateItem(PacketReader reader_, int Index_) { int[] CharacterItemIndex = DatabaseCore.Item.GetIndexByName(Player.General[Index_].CharacterName); byte freeslot = FreeSlot(CharacterItemIndex); uint itemid = reader_.ReadDword(); byte itemplus = reader_.ReadByte(); Silkroad.Item_ DestinationItem_ = Silkroad.GetItemById(itemid); if (DestinationItem_.ITEM_TYPE_NAME.Contains("ITEM_ETC_GOLD_")) { freeslot = 254; } PacketWriter writer = new PacketWriter(); writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_ITEM_MOVEMENT); writer.AppendWord(0x601); writer.AppendByte(freeslot); if (freeslot != 254) { writer.AppendDword(itemid); } if (DestinationItem_.ITEM_TYPE_NAME.Contains("CH") || DestinationItem_.ITEM_TYPE_NAME.Contains("EU")) { writer.AppendByte(itemplus); writer.AppendLword(0); writer.AppendDword((uint)DestinationItem_.MIN_DURA); writer.AppendByte(0); DatabaseCore.WriteQuery("UPDATE items SET itemid='{0}',plusvalue='{1}',type='0',durability='{2}' WHERE itemnumber='item{3}' AND owner ='{4}'", itemid, itemplus, DestinationItem_.MIN_DURA, freeslot, Player.General[Index_].CharacterName); AddItemToDatabase(CharacterItemIndex[freeslot], itemid, 0, 0, (byte)DestinationItem_.MIN_DURA, itemplus, 0); } else if (DestinationItem_.ITEM_TYPE_NAME.Contains("ETC")) { if (freeslot != 254) { writer.AppendWord(itemplus); DatabaseCore.WriteQuery("UPDATE items SET itemid='{0}',plusvalue='0',type='1',durability='{1}',quantity='{2}' WHERE itemnumber='item{3}' AND owner ='{4}'", itemid, DestinationItem_.MIN_DURA, itemplus, freeslot, Player.General[Index_].CharacterName); AddItemToDatabase(CharacterItemIndex[freeslot], itemid, 1, itemplus, (byte)DestinationItem_.MIN_DURA, 0, 0); } } ServerSocket.Send(writer.getWorkspace(), Index_); }
public static byte[] CreateSpawnPacket(Item._General general, _Position pos) { PacketWriter writer = new PacketWriter(); Silkroad.Item_ tmpItem = Silkroad.GetItemById(general.Pk2ID); if (tmpItem.ITEM_TYPE_NAME.Contains("CH") || tmpItem.ITEM_TYPE_NAME.Contains("EU")) { writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_SPAWN); writer.AppendDword(general.Pk2ID); writer.AppendByte(general.Plus); writer.AppendDword(general.UniqueID); writer.AppendByte(pos.XSector); writer.AppendByte(pos.YSector); writer.AppendFloat(pos.X); writer.AppendFloat(pos.X); writer.AppendFloat(pos.Y); writer.AppendWord(0xAAA6); writer.AppendByte(0); writer.AppendByte(0); writer.AppendByte(6); writer.AppendDword(general.DroppedByUniqueId); } else if (tmpItem.ITEM_TYPE_NAME.Contains("ETC")) { writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_SPAWN); writer.AppendDword(general.Pk2ID); if (general.Pk2ID == 1 || general.Pk2ID == 2 || general.Pk2ID == 3) { writer.AppendDword(general.Quantity); } writer.AppendDword(general.UniqueID); writer.AppendByte(pos.XSector); writer.AppendByte(pos.YSector); writer.AppendFloat(pos.X); writer.AppendFloat(pos.X); writer.AppendFloat(pos.Y); writer.AppendWord(0xAAA6); writer.AppendByte(0); writer.AppendByte(0); writer.AppendByte(6); writer.AppendDword(general.DroppedByUniqueId); } return(writer.getWorkspace()); }
private static byte UnEnquipShield(int Index_, int[] CharacterItemIndex, int CharacterShieldIndex) { Silkroad.Item_ SourceItem = Silkroad.GetItemById(DatabaseCore.Item.ItemId[CharacterShieldIndex]); if (SourceItem.CLASS_C != 2 && SourceItem.CLASS_C != 3) { if (Player.Stats[Index_].PhyDef < SourceItem.MAX_PHYSDEF) { Player.Stats[Index_].PhyDef = 1; } else if (Player.Stats[Index_].MagDef < SourceItem.MAGDEF_MAX) { Player.Stats[Index_].MagDef = 1; } else { Player.Stats[Index_].PhyDef -= (ushort)SourceItem.MAX_PHYSDEF; Player.Stats[Index_].MagDef -= (ushort)SourceItem.MAGDEF_MAX; } byte freeslot = FreeSlot(CharacterItemIndex); PacketWriter writer = new PacketWriter(); writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_ITEM_UNEQUIP); writer.AppendDword(Player.General[Index_].UniqueID); writer.AppendByte(7); writer.AppendDword(DatabaseCore.Item.ItemId[CharacterShieldIndex]); ServerSocket.SendPacketIfPlayerIsSpawned(writer.getWorkspace(), Index_); writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_ITEM_MOVEMENT); writer.AppendByte(1); writer.AppendByte(0); writer.AppendByte(7); writer.AppendByte(freeslot); writer.AppendWord(1); writer.AppendByte(0); ServerSocket.Send(writer.getWorkspace(), Index_); return(freeslot); } return(255); }
private static bool CheckItemGender(Silkroad.Item_ tmpItem, int Index_) { int Gender = 0; if ((Player.Stats[Index_].Model >= 1907 && Player.Stats[Index_].Model <= 1919) || (Player.Stats[Index_].Model >= 14717 && Player.Stats[Index_].Model <= 14729)) { Gender = 1; } if ((Player.Stats[Index_].Model >= 1920 && Player.Stats[Index_].Model <= 1932) || (Player.Stats[Index_].Model >= 14730 && Player.Stats[Index_].Model <= 14742)) { Gender = 0; } if (Gender == tmpItem.GENDER || tmpItem.GENDER == 2) { return(true); } else { return(false); } }
private static void UnEquipItem(int Index_, int CharacterItemSourceIndex, int CharacterItemDestinationIndex) { PacketWriter writer = new PacketWriter(); Silkroad.Item_ SourceItem = Silkroad.GetItemById(DatabaseCore.Item.ItemId[CharacterItemSourceIndex]); if (DatabaseCore.Item.Slot[CharacterItemSourceIndex] <= 5) { Player.Stats[Index_].PhyDef -= (ushort)SourceItem.MAX_PHYSDEF; Player.Stats[Index_].MagDef -= (ushort)SourceItem.MAGDEF_MAX; Player.Stats[Index_].Parry -= (ushort)SourceItem.MIN_PARRY; } else if (DatabaseCore.Item.Slot[CharacterItemSourceIndex] == 6) { Player.Stats[Index_].MinPhy -= (ushort)SourceItem.MIN_LPHYATK; Player.Stats[Index_].MaxPhy -= (ushort)SourceItem.MIN_HPHYATK; Player.Stats[Index_].MinMag -= (ushort)SourceItem.MIN_LMAGATK; Player.Stats[Index_].MaxMag -= (ushort)SourceItem.MIN_HMAGATK; Player.General[Index_].WeaponType = 0; } else if (DatabaseCore.Item.Slot[CharacterItemSourceIndex] == 7) { Player.Stats[Index_].PhyDef -= (ushort)SourceItem.MAX_PHYSDEF; Player.Stats[Index_].MagDef -= (ushort)SourceItem.MAGDEF_MAX; } else if (DatabaseCore.Item.Slot[CharacterItemSourceIndex] >= 9 && DatabaseCore.Item.Slot[CharacterItemSourceIndex] <= 12) { Player.Stats[Index_].TotalAccessoriesAbsorption -= SourceItem.ABSORB_INC; } writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_ITEM_UNEQUIP); writer.AppendDword(Player.General[Index_].UniqueID); writer.AppendByte(DatabaseCore.Item.Slot[CharacterItemSourceIndex]); writer.AppendDword(DatabaseCore.Item.ItemId[CharacterItemSourceIndex]); ServerSocket.SendPacketIfPlayerIsSpawned(writer.getWorkspace(), Index_); }
private static byte UnEnquipWeapon(int Index_, int[] CharacterItemIndex, int CharacterItemSourceIndex) { Silkroad.Item_ SourceItem = Silkroad.GetItemById(DatabaseCore.Item.ItemId[CharacterItemSourceIndex]); if (DatabaseCore.Item.ItemId[CharacterItemSourceIndex] != 0 && SourceItem.CLASS_C != 2 && SourceItem.CLASS_C != 3) { Player.Stats[Index_].MinPhy -= (ushort)SourceItem.MIN_LPHYATK; Player.Stats[Index_].MaxPhy -= (ushort)SourceItem.MIN_HPHYATK; Player.Stats[Index_].MinMag -= (ushort)SourceItem.MIN_LMAGATK; Player.Stats[Index_].MaxMag -= (ushort)SourceItem.MIN_HMAGATK; Player.General[Index_].WeaponType = 0; byte freeslot = FreeSlot(CharacterItemIndex); PacketWriter writer = new PacketWriter(); writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_ITEM_UNEQUIP); writer.AppendDword(Player.General[Index_].UniqueID); writer.AppendByte(6); writer.AppendDword(DatabaseCore.Item.ItemId[CharacterItemSourceIndex]); ServerSocket.SendPacketIfPlayerIsSpawned(writer.getWorkspace(), Index_); writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_ITEM_MOVEMENT); writer.AppendByte(1); writer.AppendByte(0); writer.AppendByte(6); writer.AppendByte(freeslot); writer.AppendWord(1); writer.AppendByte(0); ServerSocket.Send(writer.getWorkspace(), Index_); return(freeslot); } return(255); }
private static void EquipItem(int Index_, int CharacterItemSourceIndex, int CharacterItemDestinationIndex) { PacketWriter writer = new PacketWriter(); Silkroad.Item_ SourceItem = Silkroad.GetItemById(DatabaseCore.Item.ItemId[CharacterItemSourceIndex]); Silkroad.Item_ DestinationItem = new Silkroad.Item_(); if (DatabaseCore.Item.ItemId[CharacterItemDestinationIndex] != 0) DestinationItem = Silkroad.GetItemById(DatabaseCore.Item.ItemId[CharacterItemDestinationIndex]); if (DatabaseCore.Item.Slot[CharacterItemDestinationIndex] <= 5) { if (DatabaseCore.Item.ItemId[CharacterItemDestinationIndex] != 0) { Player.Stats[Index_].PhyDef -= (ushort)DestinationItem.MIN_PHYSDEF; Player.Stats[Index_].MagDef -= (ushort)DestinationItem.MAGDEF_MIN; Player.Stats[Index_].Parry -= (ushort)DestinationItem.MIN_PARRY; } Player.Stats[Index_].PhyDef += (ushort)SourceItem.MAX_PHYSDEF; Player.Stats[Index_].MagDef += (ushort)SourceItem.MAGDEF_MAX; Player.Stats[Index_].Parry += (ushort)SourceItem.MIN_PARRY; } else if (DatabaseCore.Item.Slot[CharacterItemDestinationIndex] == 6) { if (DatabaseCore.Item.ItemId[CharacterItemDestinationIndex] != 0) { Player.Stats[Index_].MinPhy -= (ushort)DestinationItem.MIN_LPHYATK; Player.Stats[Index_].MaxPhy -= (ushort)DestinationItem.MIN_HPHYATK; Player.Stats[Index_].MinMag -= (ushort)DestinationItem.MIN_LMAGATK; Player.Stats[Index_].MaxMag -= (ushort)DestinationItem.MIN_HMAGATK; } Player.Stats[Index_].MinPhy += (ushort)SourceItem.MIN_LPHYATK; Player.Stats[Index_].MaxPhy += (ushort)SourceItem.MIN_HPHYATK; Player.Stats[Index_].MinMag += (ushort)SourceItem.MIN_LMAGATK; Player.Stats[Index_].MaxMag += (ushort)SourceItem.MIN_HMAGATK; Player.General[Index_].WeaponType = SourceItem.CLASS_C; } else if (DatabaseCore.Item.Slot[CharacterItemDestinationIndex] == 7) { if (DatabaseCore.Item.ItemId[CharacterItemDestinationIndex] != 0) { Player.Stats[Index_].PhyDef -= (ushort)DestinationItem.MIN_PHYSDEF; Player.Stats[Index_].MagDef -= (ushort)DestinationItem.MAGDEF_MIN; } Player.Stats[Index_].PhyDef += (ushort)SourceItem.MAX_PHYSDEF; Player.Stats[Index_].MagDef += (ushort)SourceItem.MAGDEF_MAX; } else if (DatabaseCore.Item.Slot[CharacterItemDestinationIndex] >= 9 && DatabaseCore.Item.Slot[CharacterItemDestinationIndex] <= 12) { if (DatabaseCore.Item.ItemId[CharacterItemDestinationIndex] != 0) { Player.Stats[Index_].TotalAccessoriesAbsorption -= DestinationItem.ABSORB_INC; } Player.Stats[Index_].TotalAccessoriesAbsorption += SourceItem.ABSORB_INC; } writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_ITEM_EQUIP); writer.AppendDword(Player.General[Index_].UniqueID); writer.AppendByte(DatabaseCore.Item.Slot[CharacterItemDestinationIndex]); writer.AppendDword(DatabaseCore.Item.ItemId[CharacterItemSourceIndex]); writer.AppendByte(DatabaseCore.Item.PlusValue[CharacterItemSourceIndex]); ServerSocket.SendPacketIfPlayerIsSpawned(writer.getWorkspace(), Index_); }
private static void PickUpItem(int Index_, int ObjectIndex) { int[] CharacterItemIndex = DatabaseCore.Item.GetIndexByName(Player.General[Index_].CharacterName); PacketWriter writer = new PacketWriter(); for (int i = 0; i < Player.PlayersOnline; i++) { if (Player.General[i].UniqueID != 0) { double Distance = Formula.CalculateDistance(Item.Position[ObjectIndex], Player.Position[i]); if (Distance <= 800) { if (Player.Objects[i].SpawnedItemsIndex.Contains(ObjectIndex)) { ServerSocket.Send(Players.CreateDeSpawnPacket(Item.General[ObjectIndex].UniqueID), i); Player.Objects[i].SpawnedItemsIndex.Remove(ObjectIndex); } } } } Silkroad.Item_ tmpItem = Silkroad.GetItemById(Item.General[ObjectIndex].Pk2ID); byte freeslot = 0; if (Item.General[ObjectIndex].Pk2ID == 1 || Item.General[ObjectIndex].Pk2ID == 2 || Item.General[ObjectIndex].Pk2ID == 3) { freeslot = 254; } else { freeslot = Items.FreeSlot(CharacterItemIndex); } writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_ITEM_MOVEMENT); writer.AppendWord(0x601); writer.AppendByte(freeslot); if (freeslot != 254) { writer.AppendDword(Item.General[ObjectIndex].Pk2ID); } if (tmpItem.ITEM_TYPE_NAME.Contains("CH") || tmpItem.ITEM_TYPE_NAME.Contains("EU")) { writer.AppendByte(Item.General[ObjectIndex].Plus); writer.AppendLword(0); writer.AppendDword((uint)tmpItem.MIN_DURA); writer.AppendByte(0); DatabaseCore.WriteQuery("UPDATE items SET itemid='{0}',plusvalue='{1}',type='0',durability='{2}' WHERE itemnumber='item{3}' AND owner ='{4}'", Item.General[ObjectIndex].Pk2ID, Item.General[ObjectIndex].Plus, Item.General[ObjectIndex].Durability, freeslot, Player.General[Index_].CharacterName); Items.AddItemToDatabase(CharacterItemIndex[freeslot], Item.General[ObjectIndex].Pk2ID, 0, 0, (byte)Item.General[ObjectIndex].Durability, Item.General[ObjectIndex].Plus, 0); } else if (tmpItem.ITEM_TYPE_NAME.Contains("ETC")) { if (freeslot == 254) { writer.AppendDword(Item.General[ObjectIndex].Quantity); Player.Stats[Index_].Gold += Item.General[ObjectIndex].Quantity; DatabaseCore.WriteQuery("UPDATE characters SET gold='{0}' WHERE name='{1}'", Player.Stats[Index_].Gold, Player.General[Index_].CharacterName); } else { writer.AppendWord((ushort)Item.General[ObjectIndex].Quantity); DatabaseCore.WriteQuery("UPDATE items SET itemid='{0}',plusvalue='0',type='1',durability='{1}',quantity='{2}' WHERE itemnumber='item{3}' AND owner ='{4}'", Item.General[ObjectIndex].Pk2ID, Item.General[ObjectIndex].Durability, Item.General[ObjectIndex].Quantity, freeslot, Player.General[Index_].CharacterName); Items.AddItemToDatabase(CharacterItemIndex[freeslot], Item.General[ObjectIndex].Pk2ID, 1, (byte)Item.General[ObjectIndex].Quantity, (byte)Item.General[ObjectIndex].Durability, 0, 0); } } ServerSocket.Send(writer.getWorkspace(), Index_); Item.General[ObjectIndex] = new Item._General(); Item.Position[ObjectIndex] = new _Position(); writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_NEW_GOLD_AMOUNT); writer.AppendByte(1); writer.AppendLword(Player.Stats[Index_].Gold); writer.AppendByte(0); ServerSocket.Send(writer.getWorkspace(), Index_); writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_ANIMATION_ITEM_PICKUP); writer.AppendDword(Player.General[Index_].UniqueID); writer.AppendByte(141); ServerSocket.Send(writer.getWorkspace(), Index_); writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_SKILL_ATTACK); writer.AppendByte(2); writer.AppendByte(0); ServerSocket.Send(writer.getWorkspace(), Index_); }
private static bool CheckItemLevel(Silkroad.Item_ tmpItem, int Index_) { return(tmpItem.LV_REQ <= Player.Stats[Index_].Level); }
public static void OnUseItem(PacketReader reader, int Index_) { int[] CharacterItemIndex = DatabaseCore.Item.GetIndexByName(Player.General[Index_].CharacterName); byte slot = reader.ReadByte(); Silkroad.Item_ item = Silkroad.GetItemById(DatabaseCore.Item.ItemId[CharacterItemIndex[slot]]); if (DatabaseCore.Item.ItemId[CharacterItemIndex[slot]] >= 4 && DatabaseCore.Item.ItemId[CharacterItemIndex[slot]] <= 23) { if ((DatabaseCore.Item.Quantity[CharacterItemIndex[slot]] - 1) > 0) { DatabaseCore.Item.Quantity[CharacterItemIndex[slot]]--; } else { DeleteFromDatabase(CharacterItemIndex[slot]); DatabaseCore.WriteQuery("DELETE FROM items WHERE itemnumber='item{0}' AND owner='{1}'", slot, Player.General[Index_].CharacterName); } PacketWriter writer = new PacketWriter(); writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_ITEM_USE); writer.AppendByte(1); writer.AppendByte(slot); writer.AppendWord(DatabaseCore.Item.Quantity[CharacterItemIndex[slot]]); writer.AppendWord(reader.ReadWord()); ServerSocket.Send(writer.getWorkspace(), Index_); writer = new PacketWriter(); writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_ANIMATION_POTION); writer.AppendDword(Player.General[Index_].UniqueID); if (item.ITEM_TYPE_NAME.Contains("HP") && !item.ITEM_TYPE_NAME.Contains("SPOTION")) { writer.AppendDword(0x04); ServerSocket.SendPacketIfPlayerIsSpawned(writer.getWorkspace(), Index_); Player.Stats[Index_].CHP += item.USE_TIME; Stats.HPUpdate(Index_, false); } else if (item.ITEM_TYPE_NAME.Contains("HP") && item.ITEM_TYPE_NAME.Contains("SPOTION")) { writer.AppendDword(0x04); ServerSocket.SendPacketIfPlayerIsSpawned(writer.getWorkspace(), Index_); Player.Stats[Index_].CHP += ((int)Player.Stats[Index_].HP * item.USE_TIME2 / 100); Stats.HPUpdate(Index_, false); } else if (item.ITEM_TYPE_NAME.Contains("MP") && !item.ITEM_TYPE_NAME.Contains("SPOTION")) { writer.AppendDword(0x0E); ServerSocket.SendPacketIfPlayerIsSpawned(writer.getWorkspace(), Index_); Player.Stats[Index_].CMP += item.USE_TIME3; Stats.MPUpdate(Index_, false); } else if (item.ITEM_TYPE_NAME.Contains("MP") && item.ITEM_TYPE_NAME.Contains("SPOTION")) { writer.AppendDword(0x0E); ServerSocket.SendPacketIfPlayerIsSpawned(writer.getWorkspace(), Index_); Player.Stats[Index_].CMP += ((int)Player.Stats[Index_].MP * item.USE_TIME4 / 100); Stats.MPUpdate(Index_, false); } else if (item.ITEM_TYPE_NAME.Contains("ALL") && !item.ITEM_TYPE_NAME.Contains("SPOTION")) { writer.AppendDword(0x17); ServerSocket.SendPacketIfPlayerIsSpawned(writer.getWorkspace(), Index_); Player.Stats[Index_].CHP += item.USE_TIME; Player.Stats[Index_].CMP += item.USE_TIME3; Stats.HPMPUpdate(Index_); } else if (item.ITEM_TYPE_NAME.Contains("ALL") && item.ITEM_TYPE_NAME.Contains("SPOTION")) { writer.AppendDword(0x17); ServerSocket.SendPacketIfPlayerIsSpawned(writer.getWorkspace(), Index_); Player.Stats[Index_].CHP += ((int)Player.Stats[Index_].HP * item.USE_TIME2 / 100); Player.Stats[Index_].CMP += ((int)Player.Stats[Index_].MP * item.USE_TIME4 / 100); Stats.HPMPUpdate(Index_); } } }
unsafe public static void MoveItem(byte *ptr, int Index_) { Silkroad.C_S.MOVE_ITEM *tmpPtr = (Silkroad.C_S.MOVE_ITEM *)ptr; PacketWriter writer = new PacketWriter(); switch (tmpPtr->Type) { case 0: int[] CharacterItemIndex = DatabaseCore.Item.GetIndexByName(Player.General[Index_].CharacterName); Silkroad.Item_ SourceItem_ = Silkroad.GetItemById(DatabaseCore.Item.ItemId[CharacterItemIndex[tmpPtr->Source]]); Silkroad.Item_ DestinationItem_ = Silkroad.GetItemById(DatabaseCore.Item.ItemId[CharacterItemIndex[tmpPtr->Destination]]); if (SourceItem_.ITEM_TYPE_NAME.Contains("FRPVP_VOUCHER")) { if (Player.Stats[Index_].Level >= 10 && CheckItemGender(SourceItem_, Index_)) { writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_ANIMATION_CAPE); writer.AppendDword(Player.General[Index_].UniqueID); writer.AppendWord(0x102); writer.AppendByte(0xA); ServerSocket.SendPacketIfPlayerIsSpawned(writer.getWorkspace(), Index_); Timers.UsingItemTimer[Index_].Interval = 10000; Player.Objects[Index_].SourceItemIndex = CharacterItemIndex[tmpPtr->Source]; Player.Objects[Index_].DestinationItemIndex = CharacterItemIndex[tmpPtr->Destination]; Timers.UsingItemTimer[Index_].Start(); } else { writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_ITEM_MOVEMENT); writer.AppendWord(0x1002); ServerSocket.Send(writer.getWorkspace(), Index_); } } else { if (tmpPtr->Destination < 13) { if (!SourceItem_.ITEM_TYPE_NAME.Contains("ETC")) { if (!CheckItemGender(SourceItem_, Index_)) { writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_ITEM_MOVEMENT); writer.AppendWord(0x1602); ServerSocket.Send(writer.getWorkspace(), Index_); return; } else if (!CheckItemLevel(SourceItem_, Index_)) { writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_ITEM_MOVEMENT); writer.AppendWord(0x1002); ServerSocket.Send(writer.getWorkspace(), Index_); return; } if (tmpPtr->Destination == 6) { Player.General[Index_].WeaponType = SourceItem_.CLASS_C; } Silkroad.Item_ WeaponItem = Silkroad.GetItemById(DatabaseCore.Item.ItemId[CharacterItemIndex[6]]); Console.WriteLine(WeaponItem.CLASS_C); if (tmpPtr->Destination == 6 && DatabaseCore.Item.ItemId[CharacterItemIndex[7]] != 0 && (Player.General[Index_].WeaponType != 2 && Player.General[Index_].WeaponType != 3 && Player.General[Index_].WeaponType != 7 && Player.General[Index_].WeaponType != 10 && Player.General[Index_].WeaponType != 15)) { byte unequipped = UnEnquipShield(Index_, CharacterItemIndex, CharacterItemIndex[7]); if (unequipped != 255) { MoveItemToDatabase(CharacterItemIndex[7], unequipped, Player.General[Index_].CharacterName); } } if (tmpPtr->Destination == 7 && DatabaseCore.Item.ItemId[CharacterItemIndex[6]] != 0 && (WeaponItem.CLASS_C != 2 && WeaponItem.CLASS_C != 3 && WeaponItem.CLASS_C != 7 && WeaponItem.CLASS_C != 10 && WeaponItem.CLASS_C != 15)) { byte unequipped = UnEnquipWeapon(Index_, CharacterItemIndex, CharacterItemIndex[6]); if (unequipped != 255) { MoveItemToDatabase(CharacterItemIndex[6], unequipped, Player.General[Index_].CharacterName); } } EquipItem(Index_, CharacterItemIndex[tmpPtr->Source], CharacterItemIndex[tmpPtr->Destination]); } else { if (!(tmpPtr->Destination == 7 && (Player.General[Index_].WeaponType == 6 || Player.General[Index_].WeaponType == 12) && DatabaseCore.Item.ItemId[CharacterItemIndex[7]] != 0)) { return; } } } if (tmpPtr->Source < 13) { UnEquipItem(Index_, CharacterItemIndex[tmpPtr->Source], CharacterItemIndex[tmpPtr->Destination]); } writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_ITEM_MOVEMENT); writer.AppendByte(1); writer.AppendByte(tmpPtr->Type); writer.AppendByte(tmpPtr->Source); writer.AppendByte(tmpPtr->Destination); writer.AppendWord(tmpPtr->Amount); writer.AppendByte(0); ServerSocket.Send(writer.getWorkspace(), Index_); MoveItemToDatabase(CharacterItemIndex[tmpPtr->Source], CharacterItemIndex[tmpPtr->Destination], Player.General[Index_].CharacterName); } Stats.OnStatPacket(Index_); break; case 7: CharacterItemIndex = DatabaseCore.Item.GetIndexByName(Player.General[Index_].CharacterName); int ItemIndex = Item.ItemAmount; Item.General[ItemIndex].Pk2ID = DatabaseCore.Item.ItemId[CharacterItemIndex[tmpPtr->Source]]; Item.General[ItemIndex].UniqueID = (uint)random.Next(76000000, 79999999); Item.General[ItemIndex].Plus = DatabaseCore.Item.PlusValue[CharacterItemIndex[tmpPtr->Source]]; Item.General[ItemIndex].Durability = DatabaseCore.Item.Durability[CharacterItemIndex[tmpPtr->Source]]; Item.General[ItemIndex].Pickable = true; Item.General[ItemIndex].Quantity = DatabaseCore.Item.Quantity[CharacterItemIndex[tmpPtr->Source]]; Item.Position[ItemIndex].XSector = Player.Position[Index_].XSector; Item.Position[ItemIndex].YSector = Player.Position[Index_].YSector; byte randomplace = (byte)random.Next(1, 7); Item.Position[ItemIndex].X = Player.Position[Index_].X + randomplace; Item.Position[ItemIndex].Z = Player.Position[Index_].Z; Item.Position[ItemIndex].Y = Player.Position[Index_].Y + randomplace; Item.General[ItemIndex].DroppedByUniqueId = Player.General[Index_].UniqueID; Item.ItemAmount++; writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_ITEM_MOVEMENT); writer.AppendByte(1); writer.AppendByte(tmpPtr->Type); writer.AppendByte(tmpPtr->Source); ServerSocket.Send(writer.getWorkspace(), Index_); Silkroad.Item_ tmpItem = Silkroad.GetItemById(DatabaseCore.Item.ItemId[CharacterItemIndex[tmpPtr->Source]]); byte[] tmpBuffer = new byte[0]; if (tmpItem.ITEM_TYPE_NAME.Contains("CH") || tmpItem.ITEM_TYPE_NAME.Contains("EU")) { writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_SPAWN); writer.AppendDword(DatabaseCore.Item.ItemId[CharacterItemIndex[tmpPtr->Source]]); writer.AppendByte(DatabaseCore.Item.PlusValue[CharacterItemIndex[tmpPtr->Source]]); writer.AppendDword(Item.General[ItemIndex].UniqueID); writer.AppendByte(Item.Position[ItemIndex].XSector); writer.AppendByte(Item.Position[ItemIndex].YSector); writer.AppendFloat(Item.Position[ItemIndex].X); writer.AppendFloat(Item.Position[ItemIndex].X); writer.AppendFloat(Item.Position[ItemIndex].Y); writer.AppendWord(0xAAA6); writer.AppendByte(0); writer.AppendByte(0); writer.AppendByte(6); writer.AppendDword(Item.General[ItemIndex].DroppedByUniqueId); tmpBuffer = writer.getWorkspace(); } else if (tmpItem.ITEM_TYPE_NAME.Contains("ETC")) { writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_SPAWN); writer.AppendDword(DatabaseCore.Item.ItemId[CharacterItemIndex[tmpPtr->Source]]); writer.AppendDword(Item.General[ItemIndex].UniqueID); writer.AppendByte(Item.Position[ItemIndex].XSector); writer.AppendByte(Item.Position[ItemIndex].YSector); writer.AppendFloat(Item.Position[ItemIndex].X); writer.AppendFloat(Item.Position[ItemIndex].X); writer.AppendFloat(Item.Position[ItemIndex].Y); writer.AppendWord(0xAAA6); writer.AppendByte(0); writer.AppendByte(0); writer.AppendByte(6); writer.AppendDword(Item.General[ItemIndex].DroppedByUniqueId); tmpBuffer = writer.getWorkspace(); } for (int i = 0; i < Player.PlayersOnline; i++) { if (Player.General[i].CharacterID != 0) { if (Formula.CalculateDistance(Item.Position[ItemIndex], Player.Position[i]) <= 800) { ServerSocket.Send(tmpBuffer, i); Player.Objects[i].SpawnedItemsIndex.Add(ItemIndex); } } } DatabaseCore.WriteQuery("UPDATE items SET itemid='0',plusvalue='0' ,durability='30' WHERE itemnumber='item{0}' AND owner='{1}'", tmpPtr->Source, Player.General[Index_].CharacterName); Stats.OnStatPacket(Index_); DeleteFromDatabase(CharacterItemIndex[tmpPtr->Source]); break; case 10: if (Player.Stats[Index_].Gold != 0) { PacketReader reader = new PacketReader(ptr, 5); reader.ModifyIndex(1); uint goldamount = reader.ReadDword(); ItemIndex = Item.ItemAmount; if (goldamount < 10000) { Item.General[ItemIndex].Pk2ID = 1; } else if (goldamount >= 10000 && goldamount <= 500000) { Item.General[ItemIndex].Pk2ID = 2; } else if (goldamount >= 500001) { Item.General[ItemIndex].Pk2ID = 3; } Item.General[ItemIndex].UniqueID = (uint)random.Next(76000000, 79999999); Item.General[ItemIndex].Plus = 0; Item.General[ItemIndex].Durability = 0; Item.General[ItemIndex].Pickable = true; Item.General[ItemIndex].Quantity = goldamount; Item.Position[ItemIndex].XSector = Player.Position[Index_].XSector; Item.Position[ItemIndex].YSector = Player.Position[Index_].YSector; randomplace = (byte)random.Next(1, 7); Item.Position[ItemIndex].X = Player.Position[Index_].X + randomplace; Item.Position[ItemIndex].Z = Player.Position[Index_].Z; Item.Position[ItemIndex].Y = Player.Position[Index_].Y + randomplace; Item.General[ItemIndex].DroppedByUniqueId = Player.General[Index_].UniqueID; Item.ItemAmount++; writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_SPAWN); if (goldamount < 10000) { writer.AppendDword(1); } else if (goldamount >= 10000 && goldamount <= 500000) { writer.AppendDword(2); } else if (goldamount >= 500001) { writer.AppendDword(3); } writer.AppendDword(goldamount); writer.AppendDword(Item.General[ItemIndex].UniqueID); writer.AppendByte(Item.Position[ItemIndex].XSector); writer.AppendByte(Item.Position[ItemIndex].YSector); writer.AppendFloat(Item.Position[ItemIndex].X); writer.AppendFloat(Item.Position[ItemIndex].X); writer.AppendFloat(Item.Position[ItemIndex].Y); writer.AppendWord(0xDC72); writer.AppendByte(0); writer.AppendByte(0); writer.AppendByte(6); writer.AppendDword(0); tmpBuffer = writer.getWorkspace(); for (int i = 0; i < Player.PlayersOnline; i++) { if (Player.General[i].CharacterID != 0) { if (Formula.CalculateDistance(Item.Position[ItemIndex], Player.Position[i]) <= 800) { ServerSocket.Send(tmpBuffer, i); Player.Objects[i].SpawnedItemsIndex.Add(ItemIndex); } } } Player.Stats[Index_].Gold -= goldamount; writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_NEW_GOLD_AMOUNT); writer.AppendByte(1); writer.AppendLword(Player.Stats[Index_].Gold); writer.AppendByte(0); ServerSocket.Send(writer.getWorkspace(), Index_); writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_ITEM_MOVEMENT); writer.AppendByte(1); writer.AppendByte(10); writer.AppendDword(goldamount); ServerSocket.Send(writer.getWorkspace(), Index_); DatabaseCore.WriteQuery("UPDATE characters SET gold='{0}' WHERE name='{1}'", Player.Stats[Index_].Gold, Player.General[Index_].CharacterName); } break; } }