public object Execute(ExecutorContext context) { var cmdletContext = context as CmdletContext; // create request var request = new Amazon.GameLift.Model.UpdateGameServerGroupRequest(); if (cmdletContext.BalancingStrategy != null) { request.BalancingStrategy = cmdletContext.BalancingStrategy; } if (cmdletContext.GameServerGroupName != null) { request.GameServerGroupName = cmdletContext.GameServerGroupName; } if (cmdletContext.GameServerProtectionPolicy != null) { request.GameServerProtectionPolicy = cmdletContext.GameServerProtectionPolicy; } if (cmdletContext.InstanceDefinition != null) { request.InstanceDefinitions = cmdletContext.InstanceDefinition; } if (cmdletContext.RoleArn != null) { request.RoleArn = cmdletContext.RoleArn; } CmdletOutput output; // issue call var client = Client ?? CreateClient(_CurrentCredentials, _RegionEndpoint); try { var response = CallAWSServiceOperation(client, request); object pipelineOutput = null; pipelineOutput = cmdletContext.Select(response, this); output = new CmdletOutput { PipelineOutput = pipelineOutput, ServiceResponse = response }; } catch (Exception e) { output = new CmdletOutput { ErrorResponse = e }; } return(output); }
private Amazon.GameLift.Model.UpdateGameServerGroupResponse CallAWSServiceOperation(IAmazonGameLift client, Amazon.GameLift.Model.UpdateGameServerGroupRequest request) { Utils.Common.WriteVerboseEndpointMessage(this, client.Config, "Amazon GameLift Service", "UpdateGameServerGroup"); try { #if DESKTOP return(client.UpdateGameServerGroup(request)); #elif CORECLR return(client.UpdateGameServerGroupAsync(request).GetAwaiter().GetResult()); #else #error "Unknown build edition" #endif } catch (AmazonServiceException exc) { var webException = exc.InnerException as System.Net.WebException; if (webException != null) { throw new Exception(Utils.Common.FormatNameResolutionFailureMessage(client.Config, webException.Message), webException); } throw; } }