public DebugInfoComponent(DagonGame game, Unit player) : base(game) { _spriteBatch = new SpriteBatch(game.GraphicsDevice); _font = game.Content.Load<SpriteFont>("arial"); _unit = player; _fps = 0; _frameCounter = 0; }
public FirstPersonCamera(DagonGame game, Unit unit) { _unit = unit; _projection = Matrix.CreatePerspectiveFieldOfView( game.Settings.FieldOfView, game.GraphicsDevice.Viewport.AspectRatio, 0.1f, game.Settings.RangeOfVisibility); }