void SetFaceSelectWindow() { if (createCharFaceSelectWindow == null) { createCharFaceSelectWindow = new CreateCharFaceSelect(uiManager); createCharFaceSelectWindow.OnClose += FaceSelectWindow_OnClose; } createCharFaceSelectWindow.SetFaceTextures(characterDocument.raceTemplate, characterDocument.gender); wizardStage = WizardStages.SelectFace; uiManager.PushWindow(createCharFaceSelectWindow); }
void SetFaceSelectWindow() { if (createCharFaceSelectWindow == null) { createCharFaceSelectWindow = new CreateCharFaceSelect(uiManager); createCharFaceSelectWindow.OnClose += FaceSelectWindow_OnClose; } createCharFaceSelectWindow.SetFaceTextures(characterSheet.race, characterSheet.gender); wizardStage = WizardStages.SelectFace; uiManager.PushWindow(createCharFaceSelectWindow); }