void SetFaceSelectWindow()
        {
            if (createCharFaceSelectWindow == null)
            {
                createCharFaceSelectWindow          = new CreateCharFaceSelect(uiManager);
                createCharFaceSelectWindow.OnClose += FaceSelectWindow_OnClose;
            }

            createCharFaceSelectWindow.SetFaceTextures(characterDocument.raceTemplate, characterDocument.gender);

            wizardStage = WizardStages.SelectFace;
            uiManager.PushWindow(createCharFaceSelectWindow);
        }
        void SetFaceSelectWindow()
        {
            if (createCharFaceSelectWindow == null)
            {
                createCharFaceSelectWindow = new CreateCharFaceSelect(uiManager);
                createCharFaceSelectWindow.OnClose += FaceSelectWindow_OnClose;
            }

            createCharFaceSelectWindow.SetFaceTextures(characterSheet.race, characterSheet.gender);

            wizardStage = WizardStages.SelectFace;
            uiManager.PushWindow(createCharFaceSelectWindow);
        }