void SetAddBonusSkillsWindow() { if (createCharAddBonusSkillsWindow == null) { createCharAddBonusSkillsWindow = new CreateCharAddBonusSkills(uiManager); createCharAddBonusSkillsWindow.OnClose += AddBonusSkillsWindow_OnClose; createCharAddBonusSkillsWindow.DFClass = characterDocument.career; } // Update class if player changes class selection if (createCharAddBonusSkillsWindow.DFClass != characterDocument.career) { createCharAddBonusSkillsWindow.DFClass = characterDocument.career; } wizardStage = WizardStages.AddBonusSkills; uiManager.PushWindow(createCharAddBonusSkillsWindow); }
void SetAddBonusSkillsWindow() { if (createCharAddBonusSkillsWindow == null) { createCharAddBonusSkillsWindow = new CreateCharAddBonusSkills(uiManager); createCharAddBonusSkillsWindow.OnClose += AddBonusSkillsWindow_OnClose; createCharAddBonusSkillsWindow.DFClass = characterSheet.career; } // Update class if player changes class selection if (createCharAddBonusSkillsWindow.DFClass != characterSheet.career) { createCharAddBonusSkillsWindow.DFClass = characterSheet.career; } wizardStage = WizardStages.AddBonusSkills; uiManager.PushWindow(createCharAddBonusSkillsWindow); }