コード例 #1
0
ファイル: Pen.cs プロジェクト: Aidan-0/Roll-A-Ball
        /// <summary>
        /// Return the given pen button.
        /// </summary>
        /// <param name="button">Pen button to return.</param>
        /// <exception cref="InvalidEnumArgumentException"><paramref name="button"/> is not a valid pen button.</exception>
        public ButtonControl this[PenButton button]
        {
            get
            {
                switch (button)
                {
                case PenButton.Tip: return(tip);

                case PenButton.Eraser: return(eraser);

                case PenButton.BarrelFirst: return(firstBarrelButton);

                case PenButton.BarrelSecond: return(secondBarrelButton);

                case PenButton.BarrelThird: return(thirdBarrelButton);

                case PenButton.BarrelFourth: return(fourthBarrelButton);

                case PenButton.InRange: return(inRange);

                default:
                    throw new InvalidEnumArgumentException(nameof(button), (int)button, typeof(PenButton));
                }
            }
        }
コード例 #2
0
ファイル: Pen.cs プロジェクト: Aidan-0/Roll-A-Ball
 /// <summary>
 /// Set or unset the bit in <see cref="buttons"/> for the given <paramref name="button"/>.
 /// </summary>
 /// <param name="button">Button whose state to set.</param>
 /// <param name="state">Whether the button is on or off.</param>
 /// <returns>Same PenState with an updated <see cref="buttons"/> mask.</returns>
 public PenState WithButton(PenButton button, bool state = true)
 {
     if (state)
     {
         buttons |= (ushort)(1 << (int)button);
     }
     else
     {
         buttons &= (ushort)~(1 << (int)button);
     }
     return(this);
 }
コード例 #3
0
ファイル: Pen.cs プロジェクト: trillprince/InputSystem
        /// <summary>
        /// Set or unset the bit in <see cref="buttons"/> for the given <paramref name="button"/>.
        /// </summary>
        /// <param name="button">Button whose state to set.</param>
        /// <param name="state">Whether the button is on or off.</param>
        /// <returns>Same PenState with an updated <see cref="buttons"/> mask.</returns>
        public PenState WithButton(PenButton button, bool state = true)
        {
            Debug.Assert((int)button < 16, $"Expected button < 16, so we fit into the 16 bit wide bitmask");
            var bit = 1U << (int)button;

            if (state)
            {
                buttons |= (ushort)bit;
            }
            else
            {
                buttons &= (ushort)~bit;
            }
            return(this);
        }