public RecallInfo(EnemyInfo enemyInfo) { EnemyInfo = enemyInfo; Recall = new Packet.S2C.Teleport.Struct(EnemyInfo.Player.NetworkId, Packet.S2C.Teleport.Status.Unknown, Packet.S2C.Teleport.Type.Unknown, 0); IncomingDamage = new Dictionary <int, float>(); }
public RecallInfo(EnemyInfo enemyInfo) { EnemyInfo = enemyInfo; Recall = new Packet.S2C.Teleport.Struct(EnemyInfo.Player.NetworkId, Packet.S2C.Teleport.Status.Unknown, Packet.S2C.Teleport.Type.Unknown, 0); IncomingDamage = new Dictionary<int, float>(); }