public RecallInfo(EnemyInfo enemyInfo)
 {
     EnemyInfo      = enemyInfo;
     Recall         = new Packet.S2C.Teleport.Struct(EnemyInfo.Player.NetworkId, Packet.S2C.Teleport.Status.Unknown, Packet.S2C.Teleport.Type.Unknown, 0);
     IncomingDamage = new Dictionary <int, float>();
 }
Beispiel #2
0
 public RecallInfo(EnemyInfo enemyInfo)
 {
     EnemyInfo = enemyInfo;
     Recall = new Packet.S2C.Teleport.Struct(EnemyInfo.Player.NetworkId, Packet.S2C.Teleport.Status.Unknown, Packet.S2C.Teleport.Type.Unknown, 0);
     IncomingDamage = new Dictionary<int, float>();
 }