public void OnEnter(GameObject player, ActorController controller) { controller.GetComponent <Rigidbody>().velocity = Vector3.zero; controller.InputSignal.InputEnable = false; }
public void OnEnter(GameObject player, ActorController controller) { this._player = player; _controller = controller; }
public void OnEnter(GameObject player, ActorController controller) { controller.GetComponent <Rigidbody>().velocity = Vector3.zero; }
public void OnEnter(GameObject player, ActorController controller) { player.GetComponent <Animator>().SetBool(ProjectConstant.AnimatorParameter.DRAW_WEAPON, true); controller.GetComponent <Rigidbody>().velocity = Vector3.zero; }