Example #1
0
 public void OnEnter(GameObject player, ActorController controller)
 {
     controller.GetComponent <Rigidbody>().velocity = Vector3.zero;
     controller.InputSignal.InputEnable             = false;
 }
Example #2
0
 public void OnEnter(GameObject player, ActorController controller)
 {
     this._player = player;
     _controller  = controller;
 }
Example #3
0
 public void OnEnter(GameObject player, ActorController controller)
 {
     controller.GetComponent <Rigidbody>().velocity = Vector3.zero;
 }
Example #4
0
 public void OnEnter(GameObject player, ActorController controller)
 {
     player.GetComponent <Animator>().SetBool(ProjectConstant.AnimatorParameter.DRAW_WEAPON, true);
     controller.GetComponent <Rigidbody>().velocity = Vector3.zero;
 }