コード例 #1
0
        /// <summary>
        /// claim the keep to a guild
        /// </summary>
        /// <param name="player">the player who have claim the keep</param>
        public virtual void Claim(GamePlayer player)
        {
            this.m_guild = player.Guild;

            if (ServerProperties.Properties.GUILDS_CLAIM_LIMIT > 1)
            {
                player.Guild.SendMessageToGuildMembers("Your guild has currently claimed " + player.Guild.ClaimedKeeps.Count + " keeps of a maximum of " + ServerProperties.Properties.GUILDS_CLAIM_LIMIT, eChatType.CT_Guild, eChatLoc.CL_ChatWindow);
            }

            ChangeLevel((byte)ServerProperties.Properties.STARTING_KEEP_CLAIM_LEVEL);

            PlayerMgr.BroadcastClaim(this);

            foreach (GameKeepGuard guard in Guards.Values)
            {
                guard.ChangeGuild();
            }

            foreach (GameKeepBanner banner in Banners.Values)
            {
                banner.ChangeGuild();
            }
            this.SaveIntoDatabase();
            LoadFromDatabase(DBKeep);
            StartDeductionTimer();
            GameEventMgr.Notify(KeepEvent.KeepClaimed, this, new KeepEventArgs(this));
        }
コード例 #2
0
        public override bool WhisperReceive(GameLiving source, string str)
        {
            if (InCombat)
            {
                return(false);
            }
            if (Component == null)
            {
                return(false);
            }
            if (!base.WhisperReceive(source, str))
            {
                return(false);
            }
            if (!(source is GamePlayer))
            {
                return(false);
            }
            GamePlayer player = (GamePlayer)source;

            if (!GameServer.ServerRules.IsSameRealm(this, player, true) || !GameServer.ServerRules.IsAllowedToClaim(player, CurrentRegion))
            {
                return(false);
            }

            byte flag = 0;

            switch (str)
            {
            case "Claim Keep":
            {
                if (PlayerMgr.IsAllowedToInteract(player, this.Component.AbstractKeep, eInteractType.Claim))
                {
                    player.Out.SendDialogBox(eDialogCode.KeepClaim, (ushort)player.ObjectID, 0, 0, 0, eDialogType.YesNo, false, "Do you wish to claim\n" + this.Component.AbstractKeep.Name + "?");
                    return(true);
                }
                break;
            }

            case "Release Keep":
            {
                if (PlayerMgr.IsAllowedToInteract(player, this.Component.AbstractKeep, eInteractType.Release))
                {
                    flag += 4;
                }
                break;
            }
            }
            if (flag > 0)
            {
                player.Out.SendKeepClaim(this.Component.AbstractKeep, flag);
            }

            return(true);
        }
コード例 #3
0
        /// <summary>
        /// released the keep of the guild
        /// </summary>
        public virtual void Release()
        {
            this.Guild.ClaimedKeeps.Remove(this);
            PlayerMgr.BroadcastRelease(this);
            this.m_guild = null;
            StopDeductionTimer();
            StopChangeLevelTimer();
            ChangeLevel((byte)ServerProperties.Properties.STARTING_KEEP_LEVEL);

            foreach (GameKeepGuard guard in Guards.Values)
            {
                guard.ChangeGuild();
            }

            foreach (GameKeepBanner banner in Banners.Values)
            {
                banner.ChangeGuild();
            }

            this.SaveIntoDatabase();
        }
コード例 #4
0
ファイル: GameKeepComponent.cs プロジェクト: mywebext/DOL
        public override void Die(GameObject killer)
        {
            base.Die(killer);
            if (this.AbstractKeep is GameKeepTower && ServerProperties.Properties.CLIENT_VERSION_MIN >= (int)GameClient.eClientVersion.Version175)
            {
                if (IsRaized == false)
                {
                    Notify(KeepEvent.TowerRaized, this.AbstractKeep, new KeepEventArgs(this.AbstractKeep, killer.Realm));
                    PlayerMgr.BroadcastRaize(this.AbstractKeep, killer.Realm);
                    IsRaized = true;

                    foreach (GameKeepGuard guard in this.AbstractKeep.Guards.Values)
                    {
                        guard.MoveTo(guard.CurrentRegionID, guard.X, guard.Y, this.AbstractKeep.Z, guard.Heading);
                        guard.SpawnPoint.Z = this.AbstractKeep.Z;
                    }
                }
            }

            foreach (GameClient client in WorldMgr.GetClientsOfRegion(this.CurrentRegionID))
            {
                client.Out.SendKeepComponentDetailUpdate(this);
            }
        }
コード例 #5
0
        public override void Die(GameObject killer)
        {
            base.Die(killer);
            if (AbstractKeep is GameKeepTower)
            {
                if (IsRaized == false)
                {
                    Notify(KeepEvent.TowerRaized, AbstractKeep, new KeepEventArgs(AbstractKeep, killer.Realm));
                    PlayerMgr.BroadcastRaize(AbstractKeep, killer.Realm);
                    IsRaized = true;

                    foreach (GameKeepGuard guard in AbstractKeep.Guards.Values)
                    {
                        guard.MoveTo(guard.CurrentRegionID, guard.X, guard.Y, AbstractKeep.Z, guard.Heading);
                        guard.SpawnPoint.Z = AbstractKeep.Z;
                    }
                }
            }

            foreach (GameClient client in WorldMgr.GetClientsOfRegion(CurrentRegionID))
            {
                client.Out.SendKeepComponentDetailUpdate(this);
            }
        }
コード例 #6
0
        /// <summary>
        /// reset the realm when the lord have been killed
        /// </summary>
        /// <param name="realm"></param>
        public virtual void Reset(eRealm realm)
        {
            LastAttackedByEnemyTick = 0;
            StartCombatTick         = 0;

            Realm = realm;

            PlayerMgr.BroadcastCapture(this);

            Level = (byte)ServerProperties.Properties.STARTING_KEEP_LEVEL;

            //if a guild holds the keep, we release it
            if (Guild != null)
            {
                Release();
            }
            //we repair all keep components, but not if it is a tower and is raised
            foreach (GameKeepComponent component in this.KeepComponents)
            {
                if (!component.IsRaized)
                {
                    component.Repair(component.MaxHealth - component.Health);
                }
                foreach (GameKeepHookPoint hp in component.KeepHookPoints.Values)
                {
                    if (hp.Object != null)
                    {
                        hp.Object.Die(null);
                    }
                }
            }
            //change realm
            foreach (GameClient client in WorldMgr.GetClientsOfRegion(this.CurrentRegion.ID))
            {
                client.Out.SendKeepComponentUpdate(this, false);
            }
            //we reset all doors
            foreach (GameKeepDoor door in Doors.Values)
            {
                door.Reset(realm);
            }

            //we make sure all players are not in the air
            ResetPlayersOfKeep();

            //we reset the guards
            foreach (GameKeepGuard guard in Guards.Values)
            {
                if (guard is GuardLord && guard.IsAlive)
                {
                    this.TemplateManager.GetMethod("RefreshTemplate").Invoke(null, new object[] { guard });
                }
                else if (guard is GuardLord == false)
                {
                    guard.Die(guard);
                }
            }

            //we reset the banners
            foreach (GameKeepBanner banner in Banners.Values)
            {
                banner.ChangeRealm();
            }

            //update guard level for every keep
            if (!IsPortalKeep && ServerProperties.Properties.USE_KEEP_BALANCING)
            {
                GameServer.KeepManager.UpdateBaseLevels();
            }

            //update the counts of keeps for the bonuses
            if (ServerProperties.Properties.USE_LIVE_KEEP_BONUSES)
            {
                KeepBonusMgr.UpdateCounts();
            }

            SaveIntoDatabase();

            GameEventMgr.Notify(KeepEvent.KeepTaken, new KeepEventArgs(this));
        }