static int QPYX_SetMessageName_YXQP(IntPtr L_YXQP) { try { ToLua.CheckArgsCount(L_YXQP, 3); DNet.Buffer QPYX_obj_YXQP = (DNet.Buffer)ToLua.CheckObject <DNet.Buffer>(L_YXQP, 1); CDecompress QPYX_arg0_YXQP = (CDecompress)ToLua.CheckObject <CDecompress>(L_YXQP, 2); string QPYX_arg1_YXQP = ToLua.CheckString(L_YXQP, 3); QPYX_obj_YXQP.SetMessageName(QPYX_arg0_YXQP, QPYX_arg1_YXQP); return(0); } catch (Exception e_YXQP) { return(LuaDLL.toluaL_exception(L_YXQP, e_YXQP)); } }
static int SetMessageName(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); DNet.Buffer obj = (DNet.Buffer)ToLua.CheckObject <DNet.Buffer>(L, 1); CDecompress arg0 = (CDecompress)ToLua.CheckObject <CDecompress>(L, 2); string arg1 = ToLua.CheckString(L, 3); obj.SetMessageName(arg0, arg1); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
void EnqueuePacker(Buffer buffer) { buffer.SetMessageName(msgDataDecompresser, needDecompressMsgName); if (GameConfigProject.instance.netLogSendServerShow) { Debug.LogFormat("<color=#CC99CC>WebSocket 收到服务器包:【{0}] -命令组:{1} -包长:{2} -ret:{3}</color>", clientName, buffer.messageName, buffer.size, buffer.msgRetCode); } try { if (onReceiveMessageFn != null) { onReceiveMessageFn.Call(buffer); } } catch (System.Exception ex) { Debugger.LogException(ex); } }