Example #1
0
 static int QPYX_SetMessageName_YXQP(IntPtr L_YXQP)
 {
     try
     {
         ToLua.CheckArgsCount(L_YXQP, 3);
         DNet.Buffer QPYX_obj_YXQP  = (DNet.Buffer)ToLua.CheckObject <DNet.Buffer>(L_YXQP, 1);
         CDecompress QPYX_arg0_YXQP = (CDecompress)ToLua.CheckObject <CDecompress>(L_YXQP, 2);
         string      QPYX_arg1_YXQP = ToLua.CheckString(L_YXQP, 3);
         QPYX_obj_YXQP.SetMessageName(QPYX_arg0_YXQP, QPYX_arg1_YXQP);
         return(0);
     }
     catch (Exception e_YXQP)                {
         return(LuaDLL.toluaL_exception(L_YXQP, e_YXQP));
     }
 }
Example #2
0
 static int SetMessageName(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 3);
         DNet.Buffer obj  = (DNet.Buffer)ToLua.CheckObject <DNet.Buffer>(L, 1);
         CDecompress arg0 = (CDecompress)ToLua.CheckObject <CDecompress>(L, 2);
         string      arg1 = ToLua.CheckString(L, 3);
         obj.SetMessageName(arg0, arg1);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Example #3
0
 void EnqueuePacker(Buffer buffer)
 {
     buffer.SetMessageName(msgDataDecompresser, needDecompressMsgName);
     if (GameConfigProject.instance.netLogSendServerShow)
     {
         Debug.LogFormat("<color=#CC99CC>WebSocket 收到服务器包:【{0}] -命令组:{1} -包长:{2} -ret:{3}</color>", clientName, buffer.messageName, buffer.size, buffer.msgRetCode);
     }
     try
     {
         if (onReceiveMessageFn != null)
         {
             onReceiveMessageFn.Call(buffer);
         }
     }
     catch (System.Exception ex)
     {
         Debugger.LogException(ex);
     }
 }