/** * The equals method doesn't always work--mostly on on classes that consist only of primitives. Be careful. */ public bool equals(EventID rhs) { bool ivarsEqual = true; if (rhs.GetType() != this.GetType()) { return(false); } if (!(_site == rhs._site)) { ivarsEqual = false; } if (!(_application == rhs._application)) { ivarsEqual = false; } if (!(_eventNumber == rhs._eventNumber)) { ivarsEqual = false; } return(ivarsEqual); }
///<summary> ///Number generated by the issuing simulation to associate realted events. ///</summary> public void setEventID(EventID pEventID) { _eventID = pEventID; }
///<summary> ///ID firing event ///</summary> public void setEventID(EventID pEventID) { _eventID = pEventID; }
///<summary> ///ID of event ///</summary> public void setCollisionEventID(EventID pCollisionEventID) { _collisionEventID = pCollisionEventID; }
/** * Compares for reference equality and value equality. */ public bool equals(EventID rhs) { bool ivarsEqual = true; if(rhs.GetType() != this.GetType()) return false; if( ! (_site == rhs._site)) ivarsEqual = false; if( ! (_application == rhs._application)) ivarsEqual = false; if( ! (_eventNumber == rhs._eventNumber)) ivarsEqual = false; return ivarsEqual; }