//public Vector3Int selectPoint; private void Start() { gc = GameObject.FindWithTag("GlobalController").GetComponent <GlobalController>(); isBuilding = false; rotateArrows = false; cameraRotating = false; somethingSelected = false; Vector3Int size = gc.getSize(); currentFloor = 0; instanceArray = new List <GameObject>(); alreadyFilled = new List <Vector3Int>(); floorParents = new List <GameObject>(); InstantiateGridObjects(size); buildInt = gameObject.GetComponent <BuildingInterface>(); currentInstance = null; if (gc.isGameLoaded()) { FillGridWithSave(); } else { worldGrid = new GameGrid(size); } }
private void InventoryClick() { if (PlayerState.GetState() != PlayerState.State.Inventory) { PlayerState.SetState(PlayerState.State.Inventory); BuildingInterface.CloseInterface(); UI_PlayerInventory2.Open(); } else { UI_PlayerInventory2.Close(); } }
private void ClickOnBuilding() { if (PositionInRange(10, Building.BuildingSelected.location)) { if (BuildingInterface.interfaceOpen && BuildingInterface.buildingInterface.building == Building.BuildingSelected) { BuildingInterface.CloseInterface(); } else { BuildingInterface.OpenInterface(Building.BuildingSelected); } } }
public static void CloseInterface() { IsInitBuildingInterfaceTest("CloseInterface"); if (interfaceOpen) { buildingInterface.Close(); buildingInterface = null; interfaceOpen = false; PlayerState.SetState(PlayerState.prec_state); } if (SpaceShip.inventoryOpen) { SpaceShip.close_interface(); } }
public static void OpenInterface(Building b) { IsInitBuildingInterfaceTest("OpenInterface"); if (interfaceOpen) { CloseInterface(); } BuildingInterface bi = (BuildingInterface)prefads[b.type].Instance(); bi.building = b; bi.Open(); interfaceOpen = true; buildingInterface = bi; PlayerState.SetState(PlayerState.State.BuildingInterface); }
public Vector2 PanelPosition(GameObject target, float offset) { float offsetPosY = target.transform.position.y - offset; // Final position of marker above GO in world space Vector3 offsetPos = new Vector3(target.transform.position.x, offsetPosY, target.transform.position.z); // Calculate *screen* position (note, not a canvas/recttransform position) Vector2 canvasPos; Vector2 screenPoint = Camera.main.WorldToScreenPoint(offsetPos); // Convert screen position to Canvas / RectTransform space <- leave camera null if Screen Space Overlay RectTransformUtility.ScreenPointToLocalPointInRectangle(BuildingInterface.GetComponentInParent <Canvas>().gameObject.GetComponent <RectTransform>(), screenPoint, null, out canvasPos); // Set return(canvasPos); }
public override void _EnterTree() { Camera2D camera = GetNode <Camera2D>("Player/Camera2D"); CurrentCamera.Init(camera); root = this; WorldScreenSizeX = GetViewport().Size.x *CurrentCamera.GetXZoom(); if (!load) { TileMap back = GetNode("Tilemaps").GetNode <TileMap>("0"); TileMap ground = GetNode("Tilemaps").GetNode <TileMap>("1"); TileMap uiground = GetNode("Tilemaps").GetNode <TileMap>("3"); TileMap uiground2 = GetNode("Tilemaps").GetNode <TileMap>("2"); Building.Init(this); Loot.Init(this); Tree.Init(this); BuildingInterface.Init(GetNode("CanvasLayer")); Liquid.Init(); World.Init(ground, uiground, uiground2, back); Structure.Init(); SpaceShip.Init(); PlayerMouvements.initialPosition = World.spawn; InitialiseIverntories(); } else { TileMap back = GetNode("Tilemaps").GetNode <TileMap>("0"); TileMap ground = GetNode("Tilemaps").GetNode <TileMap>("1"); TileMap uiground = GetNode("Tilemaps").GetNode <TileMap>("3"); TileMap uiground2 = GetNode("Tilemaps").GetNode <TileMap>("2"); Loot.Init(this); Tree.Init(this); Building.Init(this); BuildingInterface.Init(GetNode("CanvasLayer")); World.Init(ground, uiground, uiground2, back, false); Save._Load(saveName); SpaceShip.Init(); } }
public void _on_LinkBtn_button_down() { PlayerState.SetState(PlayerState.State.Link); Link.Init(sp); BuildingInterface.CloseInterface(); }
public static void Die() { BuildingInterface.CloseInterface(); UI_PlayerInventory2.Close(); PlayerState.SetState(PlayerState.State.Dead); }
void Start() { buildingInterfaceObject = GameObject.Find("BuildingInterface"); buildingInterface = buildingInterfaceObject.GetComponent <BuildingInterface>(); storageWindow = buildingInterface.storageWindow; }
void Start() { buildingInterfaceObject = GameObject.Find("BuildingInterface"); buildingInterface = buildingInterfaceObject.GetComponent<BuildingInterface>(); storageWindow = buildingInterface.storageWindow; }
public override void _Process(float delta) { if (!playerInputActive) { return; } if (lastState != PlayerState.GetState() || lastSelectedUsable != Player.UsableSelected) { World.UIBlockTilemap.Clear(); lastSelectedUsable = Player.UsableSelected; lastState = PlayerState.GetState(); } mousePos = Convertion.Location2WorldFloor(GetGlobalMousePosition()); //Affichage if (PlayerState.GetState() == PlayerState.State.Normal) { NormalState(); } else if (PlayerState.GetState() == PlayerState.State.Build) { BuildState(); } /* Inventory Click */ if (Input.IsActionJustPressed("inventory")) { InventoryClick(); } /*Escape*/ if (Input.IsActionJustPressed("escape")) { if (PlayerState.GetState() == PlayerState.State.Pause) { PlayerState.SetState(PlayerState.prec_state); PauseMenu.Close(); } else if (PlayerState.GetState() == PlayerState.State.Normal) { PlayerState.SetState(PlayerState.State.Pause); PauseMenu.Open(); } else if (PlayerState.GetState() == PlayerState.State.Inventory) { UI_PlayerInventory2.Close(); } else if (PlayerState.GetState() == PlayerState.State.Build) { PlayerState.SetState(PlayerState.State.Normal); } else if (PlayerState.GetState() == PlayerState.State.BuildingInterface) { BuildingInterface.CloseInterface(); } else if (PlayerState.GetState() == PlayerState.State.Link) { Link._Link(); Link.Reset(); PlayerState.SetState(PlayerState.State.Normal); } } //Inputs if (Input.IsActionJustPressed("mouse1")) { if (PlayerState.GetState() == PlayerState.State.Normal) { ClickNormalState(); } else if (PlayerState.GetState() == PlayerState.State.Build) { ClickBuildState(); } if (PlayerState.GetState() == PlayerState.State.Normal || PlayerState.GetState() == PlayerState.State.Build || PlayerState.GetState() == PlayerState.State.BuildingInterface) { if (Building.HasBuildingSelected) { ClickOnBuilding(); } if (SpaceShip.ShipSelected) { SpaceShipClick(); } } if (PlayerState.GetState() == PlayerState.State.Link) { if (Building.HasBuildingSelected) { ClickOnBuilding2Link(); } } } }