static void Main() { using (var db = new HeroContext()) { var axe = new HeroModel() { Name = "Axe", AdditionalAgility = 0, AdditionalIntellegence = 0, AdditionalStrength = 0, BaseAgility = 0, BaseArmor = 0, BaseAttack = 0, BaseAttackInterval = 0, BaseAttackRange = 0, BaseDayVision = 0, BaseHealth = 0, BaseHealthRegeneration = 0, BaseIntellegence = 0, BaseMagicResistance = 25, BaseMana = 0, BaseManaRegeneration = 0, BaseMoveSpeed = 0, BaseNightVision = 0, BaseStrength = 0, BaseTurnSpeed = 0, IsMeleeAttack = true, MainAttribute = HeroAttributeType.Str, Roles = HeroRole.Disabler | HeroRole.Initiator | HeroRole.Jungler | HeroRole.Durabler }; db.Heroes.Add(axe); db.SaveChanges(); } Console.ReadLine(); }
public int GetHeroMaxLevelAttribute(HeroModel hero, HeroAttributeType attr) { if (attr == HeroAttributeType.Str) { return((int)(hero.BaseStrength + (hero.AdditionalStrength * (GameConstantes.HERO_MAX_LEVEL - 1)))); } else if (attr == HeroAttributeType.Agi) { return((int)(hero.BaseAgility + (hero.AdditionalAgility * (GameConstantes.HERO_MAX_LEVEL - 1)))); } else if (attr == HeroAttributeType.Int) { return((int)(hero.BaseIntellegence + (hero.AdditionalIntellegence * (GameConstantes.HERO_MAX_LEVEL - 1)))); } throw new Exception("Unknown hero attribute"); }
public int GetHeroAttributeInLevel(HeroModel hero, HeroAttributeType attr, int lvl) { if (lvl < 1) { return(0); } if (attr == HeroAttributeType.Str) { return((lvl == 1) ? hero.BaseStrength : (int)(hero.BaseStrength + (hero.AdditionalStrength * (lvl - 1)))); } else if (attr == HeroAttributeType.Agi) { return((lvl == 1) ? hero.BaseAgility : (int)(hero.BaseAgility + (hero.AdditionalAgility * (lvl - 1)))); } else if (attr == HeroAttributeType.Int) { return((lvl == 1) ? hero.BaseIntellegence : (int)(hero.BaseIntellegence + (hero.AdditionalIntellegence * (lvl - 1)))); } throw new Exception("Unknown hero attribute"); }