public VelocityLimit(GameContext context, VelocityLimitData data, Entity entity, Gear item) { Context = context; _data = data; Entity = entity; Item = item; }
public VelocityLimit(VelocityLimitData data, ConsumableItemEffect item) : base(data, item) { _data = data; Limit = Evaluate(_data.TopSpeed); }
public VelocityLimit(VelocityLimitData data, EquippedItem item) : base(data, item) { _data = data; Limit = Evaluate(_data.TopSpeed); }