public BloomRenderComponent(Game game) : base(game) { this.GraphDev = game.GraphicsDevice; this.Content = game.Content; this.SColor = Color.Gray; this.Settings = BloomParams.BModes[BloomStates.SOFT]; this.IBuffer = IntermediateBuffer.Final; }
public void ChangeMode(BloomStates state) { Settings = BloomParams.BModes[state]; }