public BloomRenderComponent(Game game) : base(game)
 {
     this.GraphDev = game.GraphicsDevice;
     this.Content  = game.Content;
     this.SColor   = Color.Gray;
     this.Settings = BloomParams.BModes[BloomStates.SOFT];
     this.IBuffer  = IntermediateBuffer.Final;
 }
 public void ChangeMode(BloomStates state)
 {
     Settings = BloomParams.BModes[state];
 }