public static void CheckAndCreateLuaTempDir() { string path = AssetBundlePath.LuaTempDir; if (Directory.Exists(path)) { EditorFileOperate.RemoveDir(path); } Directory.CreateDirectory(path); }
public static void CheckAndCreateLuaTempDir() { string path = PackagePath.ResourceLuaCodePath; if (Directory.Exists(path)) { EditorFileOperate.RemoveDir(path); } Directory.CreateDirectory(path); }
public static void CheckAndCreateAssetBundleDir() { string path = PackagePath.StreamingAssetABDir; if (Directory.Exists(path)) { EditorFileOperate.RemoveDir(path); } Directory.CreateDirectory(path); }
public static void ClearLuaTempDir() { EditorFileOperate.RemoveDir(AssetBundlePath.LuaTempDir); }
public static void ClearLuaTempDir() { EditorFileOperate.RemoveDir(PackagePath.ResourceLuaCodePath); }
public static void ClearAssetBundleDir() { Debug.Log("移除streamingAssets目录"); EditorFileOperate.RemoveDir(PackagePath.StreamingAssetABDir); }