public static void CheckAndCreateLuaTempDir()
        {
            string path = AssetBundlePath.LuaTempDir;

            if (Directory.Exists(path))
            {
                EditorFileOperate.RemoveDir(path);
            }
            Directory.CreateDirectory(path);
        }
        public static void CheckAndCreateLuaTempDir()
        {
            string path = PackagePath.ResourceLuaCodePath;

            if (Directory.Exists(path))
            {
                EditorFileOperate.RemoveDir(path);
            }
            Directory.CreateDirectory(path);
        }
        public static void CheckAndCreateAssetBundleDir()
        {
            string path = PackagePath.StreamingAssetABDir;

            if (Directory.Exists(path))
            {
                EditorFileOperate.RemoveDir(path);
            }
            Directory.CreateDirectory(path);
        }
 public static void ClearLuaTempDir()
 {
     EditorFileOperate.RemoveDir(AssetBundlePath.LuaTempDir);
 }
 public static void ClearLuaTempDir()
 {
     EditorFileOperate.RemoveDir(PackagePath.ResourceLuaCodePath);
 }
 public static void ClearAssetBundleDir()
 {
     Debug.Log("移除streamingAssets目录");
     EditorFileOperate.RemoveDir(PackagePath.StreamingAssetABDir);
 }