public CGuiHelp(CInfoGameSceneBase dto) : base(dto) { Dto.Background = new CBusiBackground(new CInfoBackground(dto.Game, "bg_help", 0)); btnBack = new CBusiButton(new CInfoButton(dto.CglobalVar.Content.Load<Texture2D>("Images/Button/btn_back"), new Vector2(0, 500))); Dto.ListButton.Add(btnBack); }
public CGuiPause(CInfoGameSceneBase info, CBusiLevelBase preScene) : base(info) { Dto.Background = new CBusiBackground(new CInfoBackground(info.Game,"bg_pause", 0)); btnContinue = new CBusiButton(new CInfoButton(info.Game.Content.Load<Texture2D>("Images/Button/btn_continue"), new Vector2(268, 250))); btnMenu = new CBusiButton(new CInfoButton(info.Game.Content.Load<Texture2D>("Images/Button/btn_backmenu"), new Vector2(268, 330))); btnSave = new CBusiButton(new CInfoButton(info.Game.Content.Load<Texture2D>("Images/Button/btn_save"), new Vector2(268, 410))); btnQuit = new CBusiButton(new CInfoButton(info.Game.Content.Load<Texture2D>("Images/Button/btn_exit"), new Vector2(268, 490))); // background.IsScroll = false; Dto.ListButton.Add(btnContinue); Dto.ListButton.Add(btnMenu); Dto.ListButton.Add(btnSave); Dto.ListButton.Add(btnQuit); this.preScene = preScene; }
public CGuiWellcome(CInfoGameSceneBase info) : base(info) { Dto.Background = new CBusiBackground(new CInfoBackground(Dto.Game, "bg_wellcome", 0)); btnContinue = new CBusiButton(new CInfoButton(Dto.CglobalVar.Content.Load<Texture2D>("Images/Button/btn_continue"), new Vector2(265, 230))); btnNewGame = new CBusiButton(new CInfoButton(Dto.CglobalVar.Content.Load<Texture2D>("Images/Button/btn_newgame"), new Vector2(265, 300))); btnOption = new CBusiButton(new CInfoButton(Dto.CglobalVar.Content.Load<Texture2D>("Images/Button/btn_optinon"), new Vector2(265, 370))); btnHelp = new CBusiButton(new CInfoButton(Dto.CglobalVar.Content.Load<Texture2D>("Images/Button/btn_help"), new Vector2(265, 440))); btnQuit = new CBusiButton(new CInfoButton(Dto.CglobalVar.Content.Load<Texture2D>("Images/Button/btn_exit"), new Vector2(265, 510))); // background.IsScroll = false; Dto.ListButton.Add(btnContinue); Dto.ListButton.Add(btnNewGame); Dto.ListButton.Add(btnOption); Dto.ListButton.Add(btnHelp); Dto.ListButton.Add(btnQuit); }
CInfoGameSceneBase dto; // = new CInfoGameSceneBase(); #endregion Fields #region Constructors public CBusiGameSceneBase(CInfoGameSceneBase info) { dto = info; }