public CGuiHelp(CInfoGameSceneBase dto)
     : base(dto)
 {
     Dto.Background = new CBusiBackground(new CInfoBackground(dto.Game, "bg_help", 0));
     btnBack = new CBusiButton(new CInfoButton(dto.CglobalVar.Content.Load<Texture2D>("Images/Button/btn_back"), new Vector2(0, 500)));
     Dto.ListButton.Add(btnBack);
 }
 public CGuiPause(CInfoGameSceneBase  info, CBusiLevelBase preScene)
     : base(info)
 {
     Dto.Background = new CBusiBackground(new CInfoBackground(info.Game,"bg_pause", 0));
     btnContinue = new CBusiButton(new CInfoButton(info.Game.Content.Load<Texture2D>("Images/Button/btn_continue"), new Vector2(268, 250)));
     btnMenu = new CBusiButton(new CInfoButton(info.Game.Content.Load<Texture2D>("Images/Button/btn_backmenu"), new Vector2(268, 330)));
     btnSave = new CBusiButton(new CInfoButton(info.Game.Content.Load<Texture2D>("Images/Button/btn_save"), new Vector2(268, 410)));
     btnQuit = new CBusiButton(new CInfoButton(info.Game.Content.Load<Texture2D>("Images/Button/btn_exit"), new Vector2(268, 490)));
     // background.IsScroll = false;
     Dto.ListButton.Add(btnContinue);
     Dto.ListButton.Add(btnMenu);
     Dto.ListButton.Add(btnSave);
     Dto.ListButton.Add(btnQuit);
     this.preScene = preScene;
 }
 public CGuiWellcome(CInfoGameSceneBase info)
     : base(info)
 {
     Dto.Background = new CBusiBackground(new CInfoBackground(Dto.Game, "bg_wellcome", 0));
     btnContinue = new CBusiButton(new CInfoButton(Dto.CglobalVar.Content.Load<Texture2D>("Images/Button/btn_continue"), new Vector2(265, 230)));
     btnNewGame = new CBusiButton(new CInfoButton(Dto.CglobalVar.Content.Load<Texture2D>("Images/Button/btn_newgame"), new Vector2(265, 300)));
     btnOption = new CBusiButton(new CInfoButton(Dto.CglobalVar.Content.Load<Texture2D>("Images/Button/btn_optinon"), new Vector2(265, 370)));
     btnHelp = new CBusiButton(new CInfoButton(Dto.CglobalVar.Content.Load<Texture2D>("Images/Button/btn_help"), new Vector2(265, 440)));
     btnQuit = new CBusiButton(new CInfoButton(Dto.CglobalVar.Content.Load<Texture2D>("Images/Button/btn_exit"), new Vector2(265, 510)));
        // background.IsScroll = false;
     Dto.ListButton.Add(btnContinue);
     Dto.ListButton.Add(btnNewGame);
     Dto.ListButton.Add(btnOption);
     Dto.ListButton.Add(btnHelp);
     Dto.ListButton.Add(btnQuit);
 }
        CInfoGameSceneBase dto; // = new CInfoGameSceneBase();

        #endregion Fields

        #region Constructors

        public CBusiGameSceneBase(CInfoGameSceneBase info)
        {
            dto = info;
        }