static void InitializeLevel1() { // Ajout du PNJ Unite Pnj = new Syndra(new Vector2(49, 39)); Pnj.Dialogue.Clear(); Pnj.Dialogue.Add(new Text("Dialogue1a")); Pnj.Dialogue.Add(new Text("Dialogue1b")); Unites[0] = new List <Unite> { Pnj }; Items[0] = new List <Item> { new PotionDeVie(null, new Vector2(22, 24)), new PotionDeVie(null, new Vector2(23, 24)), new EpeeSolari(null, new Vector2(50, 39)) }; // bug, j.champion Waves[0] = PackWave.PackWaveLevel1(); // Ajout du stuff foreach (Joueur j in joueurs) { j.champion.Inventory = new List <Item> { new GantsDeDevotion(j.champion, Vector2.One), new Epaulieres(j.champion, Vector2.One), new HelmetPurple(j.champion, Vector2.One), new RingLionHead(j.champion, Vector2.One) }; } }
static void InitializeLevel3() { // Ajout du PNJ /* * Unite Pnj = new Syndra(new Vector2(7, 18)); * Text a = new Text("Dialogue2a"); * Text b = new Text("Dialogue2b"); * Pnj.Dialogue.Clear(); * Pnj.Dialogue.Add(a); * Pnj.Dialogue.Add(b); * * Unites[2] = new List<Unite> { Pnj };*/ Waves[2] = PackWave.PackWaveLevel3(); }
static void InitializeLevel2() { // Ajout du PNJ Unite Pnj = new Syndra(new Vector2(7, 18)); Text a = new Text("Dialogue2a"); Text b = new Text("Dialogue2b"); Pnj.Dialogue.Clear(); Pnj.Dialogue.Add(a); Pnj.Dialogue.Add(b); Unites[1] = new List <Unite> { Pnj }; Items[1] = new List <Item> { new BottesDacier(null, new Vector2(10, 15)) }; // bug, j.champion Waves[1] = PackWave.PackWaveLevel2(); }