Ejemplo n.º 1
0
        static void InitializeLevel1()
        {
            // Ajout du PNJ
            Unite Pnj = new Syndra(new Vector2(49, 39));

            Pnj.Dialogue.Clear();
            Pnj.Dialogue.Add(new Text("Dialogue1a"));
            Pnj.Dialogue.Add(new Text("Dialogue1b"));

            Unites[0] = new List <Unite> {
                Pnj
            };
            Items[0] = new List <Item> {
                new PotionDeVie(null, new Vector2(22, 24)),
                new PotionDeVie(null, new Vector2(23, 24)),
                new EpeeSolari(null, new Vector2(50, 39))
            };                                              // bug, j.champion
            Waves[0] = PackWave.PackWaveLevel1();

            // Ajout du stuff
            foreach (Joueur j in joueurs)
            {
                j.champion.Inventory = new List <Item> {
                    new GantsDeDevotion(j.champion, Vector2.One),
                    new Epaulieres(j.champion, Vector2.One),
                    new HelmetPurple(j.champion, Vector2.One),
                    new RingLionHead(j.champion, Vector2.One)
                };
            }
        }
Ejemplo n.º 2
0
        static void InitializeLevel3()
        {
            // Ajout du PNJ

            /*
             * Unite Pnj = new Syndra(new Vector2(7, 18));
             * Text a = new Text("Dialogue2a");
             * Text b = new Text("Dialogue2b");
             * Pnj.Dialogue.Clear();
             * Pnj.Dialogue.Add(a);
             * Pnj.Dialogue.Add(b);
             *
             * Unites[2] = new List<Unite> { Pnj };*/
            Waves[2] = PackWave.PackWaveLevel3();
        }
Ejemplo n.º 3
0
        static void InitializeLevel2()
        {
            // Ajout du PNJ
            Unite Pnj = new Syndra(new Vector2(7, 18));
            Text  a   = new Text("Dialogue2a");
            Text  b   = new Text("Dialogue2b");

            Pnj.Dialogue.Clear();
            Pnj.Dialogue.Add(a);
            Pnj.Dialogue.Add(b);

            Unites[1] = new List <Unite> {
                Pnj
            };
            Items[1] = new List <Item> {
                new BottesDacier(null, new Vector2(10, 15))
            };                                                                     // bug, j.champion
            Waves[1] = PackWave.PackWaveLevel2();
        }