public float GetLandRegionSplatAlpha(LandRegionSplat land_region_splat) { return(land_region_splat_alpha[land_region_splat].BindPercent()); }
public void PaintLandRegionSplatAlpha(LandRegionType land_region_type, LandRegionSplat land_region_splat, float strength = 1.0f) { land_region_splat_alpha[land_region_splat] += land_region_type_presences[land_region_type] * strength; }