private void OnPlayerGainPriority(PlayerGainedPriorityEvent evt) { this.lastGainPrio = evt.Player; if (evt.Player != owner) return; CheckIfShouldSkip(); }
private void OnPlayerGainPriority(PlayerGainedPriorityEvent evt) { foreach(Transform card in cardOrder) card.gameObject.SetActive(this.player.HasPriority); }
public void OnPlayerPriority(PlayerGainedPriorityEvent evt) { if (evt.Player == guiinfo.Player) guiinfo.Portrait.color = guiinfo.FocusColor; else guiinfo.Portrait.color = Color.white; }