private void OnPlayerGainPriority(PlayerGainedPriorityEvent evt)
        {
            this.lastGainPrio = evt.Player;
            if (evt.Player != owner)
                return;

            CheckIfShouldSkip();
        }
 private void OnPlayerGainPriority(PlayerGainedPriorityEvent evt)
 {
     foreach(Transform card in cardOrder)
         card.gameObject.SetActive(this.player.HasPriority);
 }
 public void OnPlayerPriority(PlayerGainedPriorityEvent evt)
 {
     if (evt.Player == guiinfo.Player)
         guiinfo.Portrait.color = guiinfo.FocusColor;
     else
         guiinfo.Portrait.color = Color.white;
 }