コード例 #1
0
        // Saves all objects into separate text files to create a backup for the system
        public void Save_Over(List <FallOfWicket> fallOfWicketList, List <Player> batList, List <Player> bowlList,
                              List <Innings> inningsList, List <Over> overAnalysisList, int inningsId, string folderName)
        {
            // Save player objects to file
            Player player = new Player();

            player.Save_Batsmen(batList, inningsList[inningsId].Team_Name, folderName);
            player.Save_Bowlers(bowlList, inningsList[inningsId].Team_Name, folderName);

            // Save fall of wicket objects to file
            FallOfWicket fallOfWicket = new FallOfWicket();

            fallOfWicket.Save_Fall_Of_Wicket_List(fallOfWicketList, inningsList[inningsId].Team_Name, folderName);

            // Save over analysis objects to file
            Save_Over_Analysis(overAnalysisList, inningsList[inningsId].Team_Name, folderName);

            // Save innings objects to file
            Innings innings = new Innings();

            innings.Save_Innings(folderName, inningsId, inningsList, fallOfWicketList);
        }
コード例 #2
0
ファイル: Over.cs プロジェクト: sunny5055/Cricket_Scoring_App
        // Saves all objects into separate text files to create a backup for the system
        public void Save_Over(List<FallOfWicket> fallOfWicketList, List<Player> batList, List<Player> bowlList,
                              List<Innings> inningsList, List<Over> overAnalysisList, int inningsId, string folderName)
        {
            // Save player objects to file
            Player player = new Player();
            player.Save_Batsmen(batList, inningsList[inningsId].Team_Name, folderName);
            player.Save_Bowlers(bowlList, inningsList[inningsId].Team_Name, folderName);

            // Save fall of wicket objects to file
            FallOfWicket fallOfWicket = new FallOfWicket();
            fallOfWicket.Save_Fall_Of_Wicket_List(fallOfWicketList, inningsList[inningsId].Team_Name, folderName);

            // Save over analysis objects to file
            Save_Over_Analysis(overAnalysisList, inningsList[inningsId].Team_Name, folderName);

            // Save innings objects to file
            Innings innings = new Innings();
            innings.Save_Innings(folderName, inningsId, inningsList, fallOfWicketList);
        }
コード例 #3
0
        /* When a wicket is taken the application updates the Last Man Out table, Fall Of Wicket table and the batting tables.
         *  1. Adds 1 ball to the batsman, bowler and total overs
         *  2. Adds 1 to bowler and total wickets if batsman is 'caught', 'bowled', 'lbw', 'stumped' or 'caught and bowled'
         *  3. Adds 1 to total wickets if batsman is 'run out' or 'retired' */
        public void WicketTaken(string wicketType, string fielder_Name, bool crossed, int outBatId, int notOutBatId, int bowlId)
        {
            Player player = new Player();
            bool newBatFacing = true;
            // add ball to bowler and out batsman
            player.Bowling_Add_Ball(BowlList, bowlId);
            player.Batting_Add_Ball(BatList, outBatId);
            //add wicket to bowler and total innings wickets
            if (wicketType != "runOut")
            {
            BowlList[bowlId].Bowl_Wickets = BowlList[bowlId].Bowl_Wickets + 1;
            }
            InningsList[Innings_Id].Innings_Wickets = InningsList[Innings_Id].Innings_Wickets + 1;

            // Used to update the last man out table in Update_Score()
            Last_Bat_Out = outBatId;

            // Get the fielder and bowler names associated with the wicket.
            string fielderName = player.Get_Player_Short_Name(fielder_Name);
            string bowlerName = player.Get_Player_Short_Name(BowlList[bowlId].Bowl_Name);

            // Checks if the crossed checkbox has been checked
            if (crossed)
            {
                Swap_Batsman();
                newBatFacing = false;
            }
            else
            {
                BatList[outBatId].Bat_Facing = false;
                Current_Batsman_Number_Top.BackColor = Color.Transparent;
                Current_Batsman_Number_Bottom.BackColor = Color.White;
            }
            switch (wicketType)
            {
                case "caught":
                    BatList[outBatId].Bat_How_Out = "Ct " + fielderName;
                    BatList[outBatId].Bat_Out_Bwlr = bowlerName;
                    InningsList[Innings_Id].Bowl_Total_Wickets = InningsList[Innings_Id].Bowl_Total_Wickets + 1;

                    break;
                case "runOut":
                    BatList[outBatId].Bat_How_Out = "Run Out";
                    BatList[outBatId].Bat_Out_Bwlr = fielderName;
                    break;
                case "bowled":
                    BatList[outBatId].Bat_How_Out = "Bowled";
                    BatList[outBatId].Bat_Out_Bwlr = bowlerName;
                    InningsList[Innings_Id].Bowl_Total_Wickets = InningsList[Innings_Id].Bowl_Total_Wickets + 1;
                    break;
                case "stumped":
                    BatList[outBatId].Bat_How_Out = "Stumped";
                    BatList[outBatId].Bat_Out_Bwlr = bowlerName;
                    InningsList[Innings_Id].Bowl_Total_Wickets = InningsList[Innings_Id].Bowl_Total_Wickets + 1;
                    break;
                case "lbw":
                    BatList[outBatId].Bat_How_Out = "LBW";
                    BatList[outBatId].Bat_Out_Bwlr = bowlerName;
                    InningsList[Innings_Id].Bowl_Total_Wickets = InningsList[Innings_Id].Bowl_Total_Wickets + 1;
                    break;
                case "caughtAndBowled":
                    BatList[outBatId].Bat_How_Out = "Ct && Bwld";
                    BatList[outBatId].Bat_Out_Bwlr = bowlerName;
                    InningsList[Innings_Id].Bowl_Total_Wickets = InningsList[Innings_Id].Bowl_Total_Wickets + 1;
                    break;
                case "retired":
                    BatList[outBatId].Bat_How_Out = "Retired";
                    BatList[outBatId].Bat_Out_Bwlr = "Out";
                    break;
            }
            FallOfWicket fallOfWicket = new FallOfWicket();
            fallOfWicket.Create_Fall_Of_Wicket(InningsList, BatList, Innings_Id, outBatId, notOutBatId);
            FallOfWicketList.Add(fallOfWicket);
            fallOfWicket.Save_Fall_Of_Wicket_List(FallOfWicketList, InningsList[Innings_Id].Team_Name, this.folderName);

            if (InningsList[Innings_Id].Innings_Wickets < 10)
            {
                // Checks if the Current Batsman table rows need to be swapped.
                // Only if the batting side has wickets in hand
                if (outBatId < notOutBatId)
                {
                    Wicket_Change_Top_Batsman();
                }
                // Adds new batsman object into the table and list with Id one greater than the batsman on the bottom row.
                Player newBatsman = new Player();
                newBatsman.Create_Batsman((BatList[InningsList[Innings_Id].bottomBatId].Bat_Number + 1), (Wicket_Next_Bat_Combo_Box.SelectedItem.ToString()), newBatFacing);
                BatList.Add(newBatsman);
                Update_Next_Batsman_List(newBatsman.Bat_Name);
                InningsList[Innings_Id].bottomBatId = InningsList[Innings_Id].bottomBatId + 1;
                Update_Batsman_Bottom();
                InningsList[Innings_Id].Over_Analysis_Wickets = InningsList[Innings_Id].Over_Analysis_Wickets + 1;
            }
            Innings innings = new Innings();
            if (innings.Check_End_Of_Innings(Innings_Id, InningsList))
            {
                End_Of_Innings();
            }
        }