public static void DrawLine(STETilemap tilemap, int x0, int y0, int x1, int y1, uint[,] tileData, bool randomize = false) { int w = tileData.GetLength(0); int h = tileData.GetLength(1); TilemapDrawingUtils.Line(x0, y0, x1, y1, (x, y) => { int dataIdx0 = randomize ? Random.Range(0, w) : (x % w + w) % w; int dataIdx1 = randomize ? Random.Range(0, h) : (y % h + h) % h; tilemap.SetTileData(x, y, tileData[dataIdx0, dataIdx1]); return(true); } ); }
public void FloodFill(Tilemap tilemap, Vector2 localPos, uint tileData) { if (IsUndoEnabled) { #if UNITY_EDITOR Undo.RecordObject(tilemap, Tilemap.k_UndoOpName + tilemap.name); Undo.RecordObjects(tilemap.GetComponentsInChildren <TilemapChunk>(), Tilemap.k_UndoOpName + tilemap.name); #endif } tilemap.IsUndoEnabled = IsUndoEnabled; TilemapDrawingUtils.FloodFill(tilemap, localPos, tileData); tilemap.UpdateMeshImmediate(); tilemap.IsUndoEnabled = false; }
public static void DrawLine(Tilemap tilemap, Vector2 locPosA, Vector2 locPosB, uint[,] tileData) { int w = tileData.GetLength(0); int h = tileData.GetLength(1); int x0 = TilemapUtils.GetGridX(tilemap, locPosA); int y0 = TilemapUtils.GetGridY(tilemap, locPosA); int x1 = TilemapUtils.GetGridX(tilemap, locPosB); int y1 = TilemapUtils.GetGridY(tilemap, locPosB); TilemapDrawingUtils.Line(x0, y0, x1, y1, (x, y) => { tilemap.SetTileData(x, y, tileData[(x % w + w) % w, (y % h + h) % h]); return(true); } ); }
public static void DrawEllipse(Tilemap tilemap, Vector2 locPosA, Vector2 locPosB, uint[,] tileData, bool isFilled) { int w = tileData.GetLength(0); int h = tileData.GetLength(1); int x0 = TilemapUtils.GetGridX(tilemap, locPosA); int y0 = TilemapUtils.GetGridY(tilemap, locPosA); int x1 = TilemapUtils.GetGridX(tilemap, locPosB); int y1 = TilemapUtils.GetGridY(tilemap, locPosB); int xf = 0; int yf = 0; //fix for cases where x1 x2 y1 or y2 are negative or x1 > x2 or y1 > y2 // NOTE: I tested this only for case x1 == y1 == 0 if (x0 > x1) { Swap <int>(ref x0, ref x1); } if (y0 > y1) { Swap <int>(ref y0, ref y1); } if (x0 < 0) { xf = x0; x0 = 0; x1 -= xf; } if (y0 < 0) { yf = y0; y0 = 0; y1 -= yf; } // TilemapDrawingUtils.Ellipse(x0, y0, x1, y1, isFilled, (x, y) => { tilemap.SetTileData(x + xf, y + yf, tileData[((x + xf) % w + w) % w, ((y + yf) % h + h) % h]); return(true); } ); }
public static void DrawEllipse(STETilemap tilemap, int x0, int y0, int x1, int y1, uint[,] tileData, bool isFilled, bool randomize = false) { int w = tileData.GetLength(0); int h = tileData.GetLength(1); int xf = 0; int yf = 0; //fix for cases where x1 x2 y1 or y2 are negative or x1 > x2 or y1 > y2 // NOTE: I tested this only for case x1 == y1 == 0 if (x0 > x1) { Swap <int>(ref x0, ref x1); } if (y0 > y1) { Swap <int>(ref y0, ref y1); } if (x0 < 0) { xf = x0; x0 = 0; x1 -= xf; } if (y0 < 0) { yf = y0; y0 = 0; y1 -= yf; } // TilemapDrawingUtils.Ellipse(x0, y0, x1, y1, isFilled, (x, y) => { int dataIdx0 = randomize ? Random.Range(0, w) : ((x + xf) % w + w) % w; int dataIdx1 = randomize ? Random.Range(0, h) : ((y + yf) % h + h) % h; tilemap.SetTileData(x + xf, y + yf, tileData[dataIdx0, dataIdx1]); return(true); } ); }
public void DoPaintDragged(STETilemap tilemap, Vector2 localPos, EventModifiers modifiers = default(EventModifiers)) { //Debug.Log("DoPaintDragged (" + TilemapUtils.GetGridX(tilemap, localPos) + "," + TilemapUtils.GetGridY(tilemap, localPos) + ")"); bool isSingleEmptyTile = BrushTilemap.GridWidth == 1 && BrushTilemap.GridHeight == 1 && BrushTilemap.GetTileData(0, 0) == Tileset.k_TileData_Empty; if (m_paintMode == eBrushPaintMode.Pencil || isSingleEmptyTile) { Paint(tilemap, localPos); } else { if (m_isDragging) { BrushTilemap.ClearMap(); Vector2 brushLocPos = tilemap.transform.InverseTransformPoint(transform.position); Vector2 startPos = BrushUtil.GetSnappedPosition(m_pressedPosition, BrushTilemap.CellSize) + BrushTilemap.CellSize / 2f - brushLocPos; Vector2 endPos = BrushUtil.GetSnappedPosition(localPos, BrushTilemap.CellSize) + BrushTilemap.CellSize / 2f - brushLocPos; bool isCtrl = (modifiers & EventModifiers.Control) != 0; bool isShift = (modifiers & EventModifiers.Shift) != 0; switch (m_paintMode) { case eBrushPaintMode.Line: if (isCtrl) { TilemapDrawingUtils.DrawLineMirrored(BrushTilemap, startPos, endPos, m_brushPattern); } else { TilemapDrawingUtils.DrawLine(BrushTilemap, startPos, endPos, m_brushPattern); } break; case eBrushPaintMode.Rect: case eBrushPaintMode.FilledRect: case eBrushPaintMode.Ellipse: case eBrushPaintMode.FilledEllipse: if (isShift) { Vector2 vTemp = endPos - startPos; float absX = Mathf.Abs(vTemp.x); float absY = Mathf.Abs(vTemp.y); vTemp.x = (absX > absY) ? vTemp.x : Mathf.Sign(vTemp.x) * absY; vTemp.y = Mathf.Sign(vTemp.y) * Mathf.Abs(vTemp.x); endPos = startPos + vTemp; } if (isCtrl) { startPos = 2f * startPos - endPos; } if (m_paintMode == eBrushPaintMode.Rect || m_paintMode == eBrushPaintMode.FilledRect) { TilemapDrawingUtils.DrawRect(BrushTilemap, startPos, endPos, m_brushPattern, m_paintMode == eBrushPaintMode.FilledRect, (modifiers & EventModifiers.Alt) != 0); } else if (m_paintMode == eBrushPaintMode.Ellipse || m_paintMode == eBrushPaintMode.FilledEllipse) { TilemapDrawingUtils.DrawEllipse(BrushTilemap, startPos, endPos, m_brushPattern, m_paintMode == eBrushPaintMode.FilledEllipse); } break; } BrushTilemap.UpdateMeshImmediate(); } } }
private void DoPaintInspector() { Event e = Event.current; Tilemap tilemap = (Tilemap)target; if (DoToolBar() || DragAndDrop.objectReferences.Length > 0 || // hide brush when user is dragging a prefab into the scene EditorWindow.mouseOverWindow != SceneView.currentDrawingSceneView) // hide brush when it's not over the scene view { m_brushVisible = false; SceneView.RepaintAll(); return; } int controlID = GUIUtility.GetControlID(FocusType.Passive); HandleUtility.AddDefaultControl(controlID); EventType currentEventType = Event.current.GetTypeForControl(controlID); bool skip = false; int saveControl = GUIUtility.hotControl; try { if (currentEventType == EventType.Layout) { skip = true; } else if (currentEventType == EventType.ScrollWheel) { skip = true; } if (tilemap.Tileset == null) { return; } if (!skip) { if (e.type == EventType.KeyDown) { if (e.keyCode == ShortcutKeys.k_FlipH) { BrushBehaviour.GetOrCreateBrush(tilemap).FlipH(!e.shift); e.Use(); // Use key event } else if (e.keyCode == ShortcutKeys.k_FlipV) { BrushBehaviour.GetOrCreateBrush(tilemap).FlipV(!e.shift); e.Use(); // Use key event } else if (e.keyCode == ShortcutKeys.k_Rot90) { BrushBehaviour.GetOrCreateBrush(tilemap).Rot90(!e.shift); e.Use(); // Use key event } else if (e.keyCode == ShortcutKeys.k_Rot90Back) { BrushBehaviour.GetOrCreateBrush(tilemap).Rot90Back(!e.shift); e.Use(); // Use key event } } EditorGUIUtility.AddCursorRect(new Rect(0f, 0f, (float)Screen.width, (float)Screen.height), MouseCursor.Arrow); GUIUtility.hotControl = controlID; { Plane chunkPlane = new Plane(tilemap.transform.forward, tilemap.transform.position); Vector2 mousePos = Event.current.mousePosition; mousePos.y = Screen.height - mousePos.y; Ray ray = HandleUtility.GUIPointToWorldRay(Event.current.mousePosition); float dist; if (chunkPlane.Raycast(ray, out dist)) { Rect rTile = new Rect(0, 0, m_tilemap.CellSize.x, m_tilemap.CellSize.y); rTile.position = tilemap.transform.InverseTransformPoint(ray.GetPoint(dist)); Vector2 tilePos = rTile.position; if (tilePos.x < 0) { tilePos.x -= m_tilemap.CellSize.x; } if (tilePos.y < 0) { tilePos.y -= m_tilemap.CellSize.y; } tilePos.x -= tilePos.x % m_tilemap.CellSize.x; tilePos.y -= tilePos.y % m_tilemap.CellSize.y; rTile.position = tilePos; Vector2 startPos = new Vector2(Mathf.Min(m_startDragging.x, m_endDragging.x), Mathf.Min(m_startDragging.y, m_endDragging.y)); Vector2 endPos = new Vector2(Mathf.Max(m_startDragging.x, m_endDragging.x), Mathf.Max(m_startDragging.y, m_endDragging.y)); Vector2 selectionSnappedPos = BrushUtil.GetSnappedPosition(startPos, m_tilemap.CellSize); Vector2 selectionSize = BrushUtil.GetSnappedPosition(endPos, m_tilemap.CellSize) - selectionSnappedPos + m_tilemap.CellSize; BrushBehaviour brush = BrushBehaviour.GetOrCreateBrush(tilemap); // Update brush transform m_localPaintPos = (Vector2)tilemap.transform.InverseTransformPoint(ray.GetPoint(dist)); Vector2 brushSnappedPos = BrushUtil.GetSnappedPosition(brush.Offset + m_localPaintPos, m_tilemap.CellSize); brush.transform.rotation = tilemap.transform.rotation; brush.transform.localScale = tilemap.transform.lossyScale; brush.transform.position = tilemap.transform.TransformPoint(new Vector3(brushSnappedPos.x, brushSnappedPos.y, -0.01f)); //--- int prevMouseGridX = m_mouseGridX; int prevMouseGridY = m_mouseGridY; if (e.isMouse) { m_mouseGridX = BrushUtil.GetGridX(m_localPaintPos, tilemap.CellSize); m_mouseGridY = BrushUtil.GetGridY(m_localPaintPos, tilemap.CellSize); } bool isMouseGridChanged = prevMouseGridX != m_mouseGridX || prevMouseGridY != m_mouseGridY; //Update Fill Preview if (GetBrushMode() == eBrushMode.Fill && isMouseGridChanged) { m_fillPreview.Clear(); TilemapDrawingUtils.FloodFillPreview(tilemap, brush.Offset + m_localPaintPos, brush.BrushTilemap.GetTileData(0, 0), m_fillPreview); } if ( (EditorWindow.focusedWindow == EditorWindow.mouseOverWindow) && // fix painting tiles when closing another window popup over the SceneView like GameObject Selection window (e.type == EventType.MouseDown || e.type == EventType.MouseDrag && isMouseGridChanged) ) { if (e.button == 0) { if (m_dblClick.IsDblClick && brush.BrushTilemap.GridWidth == 1 && brush.BrushTilemap.GridHeight == 1) { // Restore previous tiledata modified by Paint, because before the double click, a single click is done before tilemap.SetTileData(brush.Offset + m_localPaintPos, m_floodFillRestoredTileData); brush.FloodFill(tilemap, brush.Offset + m_localPaintPos, brush.BrushTilemap.GetTileData(0, 0)); } // Do a brush paint action else { switch (GetBrushMode()) { case eBrushMode.Paint: m_floodFillRestoredTileData = tilemap.GetTileData(m_mouseGridX, m_mouseGridY); brush.Paint(tilemap, brush.Offset + m_localPaintPos); break; case eBrushMode.Erase: brush.Erase(tilemap, brush.Offset + m_localPaintPos); break; case eBrushMode.Fill: brush.FloodFill(tilemap, brush.Offset + m_localPaintPos, brush.BrushTilemap.GetTileData(0, 0)); break; } } } else if (e.button == 1) { if (e.type == EventType.MouseDown) { m_isDragging = true; brush.BrushTilemap.ClearMap(); m_startDragging = m_endDragging = m_localPaintPos; } else { m_endDragging = m_localPaintPos; } } } else if (e.type == EventType.MouseUp) { if (e.button == 1) // right mouse button { m_isDragging = false; ResetBrushMode(); // Copy one tile if (selectionSize.x <= m_tilemap.CellSize.x && selectionSize.y <= m_tilemap.CellSize.y) { uint tileData = tilemap.GetTileData(m_localPaintPos); if (tileData == Tileset.k_TileData_Empty) { tilemap.Tileset.SelectedTileId = Tileset.k_TileId_Empty; brush.BrushTilemap.SetTileData(0, 0, Tileset.k_TileData_Empty); } else { int brushId = Tileset.GetBrushIdFromTileData(tileData); int tileId = Tileset.GetTileIdFromTileData(tileData); // Select the copied tile in the tileset, alternating between the brush and the tile drawn by the brush if (brushId > 0 && brushId != tilemap.Tileset.SelectedBrushId) { tilemap.Tileset.SelectedBrushId = brushId; } else { tilemap.Tileset.SelectedTileId = tileId; brush.BrushTilemap.SetTileData(0, 0, tileData & ~Tileset.k_TileDataMask_BrushId); // keep tile flags } } // Cut tile if key shift is pressed if (e.shift) { int startGridX = BrushUtil.GetGridX(startPos, m_tilemap.CellSize); int startGridY = BrushUtil.GetGridY(startPos, m_tilemap.CellSize); brush.CutRect(tilemap, startGridX, startGridY, startGridX, startGridY); } brush.BrushTilemap.UpdateMesh(); brush.Offset = Vector2.zero; } // copy a rect of tiles else { int startGridX = BrushUtil.GetGridX(startPos, m_tilemap.CellSize); int startGridY = BrushUtil.GetGridY(startPos, m_tilemap.CellSize); int endGridX = BrushUtil.GetGridX(endPos, m_tilemap.CellSize); int endGridY = BrushUtil.GetGridY(endPos, m_tilemap.CellSize); // Cut tile if key shift is pressed if (e.shift) { brush.CutRect(tilemap, startGridX, startGridY, endGridX, endGridY); } else { brush.CopyRect(tilemap, startGridX, startGridY, endGridX, endGridY); } brush.Offset.x = m_endDragging.x > m_startDragging.x ? -(endGridX - startGridX) * tilemap.CellSize.x : 0f; brush.Offset.y = m_endDragging.y > m_startDragging.y ? -(endGridY - startGridY) * tilemap.CellSize.y : 0f; } } } if (m_isDragging) { Rect rGizmo = new Rect(selectionSnappedPos, selectionSize); HandlesEx.DrawRectWithOutline(tilemap.transform, rGizmo, new Color(), Color.white); } else // Draw brush border { Rect rBound = new Rect(brush.BrushTilemap.MapBounds.min, brush.BrushTilemap.MapBounds.size); Color fillColor; switch (GetBrushMode()) { case eBrushMode.Paint: fillColor = new Color(0, 0, 0, 0); break; case eBrushMode.Erase: fillColor = new Color(1f, 0f, 0f, 0.1f); break; case eBrushMode.Fill: fillColor = new Color(1f, 1f, 0f, 0.2f); break; default: fillColor = new Color(0, 0, 0, 0); break; } HandlesEx.DrawRectWithOutline(brush.transform, rBound, fillColor, new Color(1, 1, 1, 0.2f)); } } } if (currentEventType == EventType.MouseDrag && Event.current.button < 2) // 2 is for central mouse button { // avoid dragging the map Event.current.Use(); } } } // Avoid loosing the hotControl because of a triggered exception catch (System.Exception ex) { Debug.LogException(ex); } SceneView.RepaintAll(); GUIUtility.hotControl = saveControl; }
public static void DrawRect(Tilemap tilemap, Vector2 locPosA, Vector2 locPosB, uint[,] tileData, bool isFilled, bool is9Sliced = false) { int w = tileData.GetLength(0); int h = tileData.GetLength(1); int x0 = TilemapUtils.GetGridX(tilemap, locPosA); int y0 = TilemapUtils.GetGridY(tilemap, locPosA); int x1 = TilemapUtils.GetGridX(tilemap, locPosB); int y1 = TilemapUtils.GetGridY(tilemap, locPosB); if (x0 > x1) { Swap <int>(ref x0, ref x1); } if (y0 > y1) { Swap <int>(ref y0, ref y1); } TilemapDrawingUtils.Rect(x0, y0, x1, y1, isFilled, (x, y) => { if (is9Sliced) { if (x == x0 && y == y0) { tilemap.SetTileData(x, y, tileData[0, 0]); } else if (x == x0 && y == y1) { tilemap.SetTileData(x, y, tileData[0, h - 1]); } else if (x == x1 && y == y0) { tilemap.SetTileData(x, y, tileData[w - 1, 0]); } else if (x == x1 && y == y1) { tilemap.SetTileData(x, y, tileData[w - 1, h - 1]); } else { int cw = w - 2; int ch = h - 2; int cx = cw >= 1 ? 1 + (x % cw + cw) % cw : (x % w + w) % w; int cy = ch >= 1 ? 1 + (y % ch + ch) % ch : (y % h + h) % h; if (x == x0) { tilemap.SetTileData(x, y, tileData[0, cy]); } else if (x == x1) { tilemap.SetTileData(x, y, tileData[w - 1, cy]); } else if (y == y0) { tilemap.SetTileData(x, y, tileData[cx, 0]); } else if (y == y1) { tilemap.SetTileData(x, y, tileData[cx, h - 1]); } else { tilemap.SetTileData(x, y, tileData[cx, cy]); } } } else { tilemap.SetTileData(x, y, tileData[(x % w + w) % w, (y % h + h) % h]); } return(true); } ); }
public static void DrawRect(STETilemap tilemap, int x0, int y0, int x1, int y1, uint[,] tileData, bool isFilled, bool is9Sliced = false, bool randomize = false) { int w = tileData.GetLength(0); int h = tileData.GetLength(1); if (x0 > x1) { Swap <int>(ref x0, ref x1); } if (y0 > y1) { Swap <int>(ref y0, ref y1); } TilemapDrawingUtils.Rect(x0, y0, x1, y1, isFilled, (x, y) => { if (is9Sliced) { if (x == x0 && y == y0) { tilemap.SetTileData(x, y, tileData[0, 0]); } else if (x == x0 && y == y1) { tilemap.SetTileData(x, y, tileData[0, h - 1]); } else if (x == x1 && y == y0) { tilemap.SetTileData(x, y, tileData[w - 1, 0]); } else if (x == x1 && y == y1) { tilemap.SetTileData(x, y, tileData[w - 1, h - 1]); } else { int cw = w - 2; int ch = h - 2; int cx = cw >= 1 ? 1 + (x % cw + cw) % cw : (x % w + w) % w; int cy = ch >= 1 ? 1 + (y % ch + ch) % ch : (y % h + h) % h; if (x == x0) { tilemap.SetTileData(x, y, tileData[0, cy]); } else if (x == x1) { tilemap.SetTileData(x, y, tileData[w - 1, cy]); } else if (y == y0) { tilemap.SetTileData(x, y, tileData[cx, 0]); } else if (y == y1) { tilemap.SetTileData(x, y, tileData[cx, h - 1]); } else { if (randomize) { tilemap.SetTileData(x, y, tileData[w > 2 ? Random.Range(1, w - 1) : cx, h > 2 ? Random.Range(1, h - 1) : cy]); } else { tilemap.SetTileData(x, y, tileData[cx, cy]); } } } } else { int dataIdx0 = randomize ? Random.Range(0, w) : (x % w + w) % w; int dataIdx1 = randomize ? Random.Range(0, h) : (y % h + h) % h; tilemap.SetTileData(x, y, tileData[dataIdx0, dataIdx1]); } return(true); } ); }