protected void Setup() { t = target as Trigger; //Find Collider or Create it t.tCollider = t.GetComponent<Collider>(); UpdateCollider(); t.tCollider.isTrigger = true; }
void Awake() { t = target as Trigger; if (t.firedByColliders) { //Find Collider or Create it t.tCollider = t.GetComponent<Collider>(); UpdateCollider(); t.tCollider.isTrigger = true; } }