public void RemoveMeat(Meat removeMeat) { meatsToRemove.Add(removeMeat); }
public void DropOffMeat(Meat meat) { meatStore.addMeat(meat.value); }
public void RemoveCow(Cow removeCow) { activeCows.Remove(removeCow); Meat newMeat = new Meat(this, GetTexture(typeof(Meat)), removeCow.cowPosition); activeMeats.Add(newMeat); collisionManager.addOther(newMeat); collisionManager.removeCow(removeCow); }