public void RemoveMeat(Meat removeMeat)
 {
     meatsToRemove.Add(removeMeat);
 }
 public void DropOffMeat(Meat meat)
 {
     meatStore.addMeat(meat.value);
 }
 public void RemoveCow(Cow removeCow)
 {
     activeCows.Remove(removeCow);
     Meat newMeat = new Meat(this, GetTexture(typeof(Meat)), removeCow.cowPosition);
     activeMeats.Add(newMeat);
     collisionManager.addOther(newMeat);
     collisionManager.removeCow(removeCow);
 }