public Person(PersonOptions options = null, bool immunoCompromised = false) { Options = options ?? new PersonOptions(); if (!immunoCompromised) { Gear.Add(new Immunity()); } }
/// <summary> /// Generate military staff member /// </summary> /// <param name="options">Options settings for the new citizen. Default is null, a new object will be instantiated with default constructor</param> /// <returns>New military staff member</returns> public static Person GenerateMilitary(PersonOptions options = null) { var person = new Person(options) { CitizenClass = Person.CitizenClassEnum.Military }; if (options == null) { //Default medical staff preset person.Options.GearCompliance.Value = 90; person.Options.QuarantineCompliance.Value = 100; } person.Gear.Add(new Gloves()); person.Gear.Add(new Mask()); person.Gear.Add(new HandSanitizer()); return(person); }
/// <summary> /// Generate a new citizen /// </summary> /// <param name="healthStatus">Health status to be set for new citizen. Default is healthy</param> /// <param name="options">Options settings for the new citizen. Default is null, a new object will be instantiated with default constructor</param> /// <returns>New citizen</returns> public static Person GenerateCitizen(Person.HealthStatusEnum healthStatus = Person.HealthStatusEnum.Healthy, PersonOptions options = null) { var person = new Person(options) { Health = healthStatus }; var random = new Random(); //Chance to comply and wear a mask if (random.Next(0, 100) < person.Options.GearCompliance.Value) { person.Gear.Add(new Mask()); } return(person); }