Beispiel #1
0
        public Person(PersonOptions options = null, bool immunoCompromised = false)
        {
            Options = options ?? new PersonOptions();

            if (!immunoCompromised)
            {
                Gear.Add(new Immunity());
            }
        }
Beispiel #2
0
        /// <summary>
        /// Generate military staff member
        /// </summary>
        /// <param name="options">Options settings for the new citizen. Default is null, a new object will be instantiated with default constructor</param>
        /// <returns>New military staff member</returns>
        public static Person GenerateMilitary(PersonOptions options = null)
        {
            var person = new Person(options)
            {
                CitizenClass = Person.CitizenClassEnum.Military
            };

            if (options == null)
            {
                //Default medical staff preset
                person.Options.GearCompliance.Value       = 90;
                person.Options.QuarantineCompliance.Value = 100;
            }

            person.Gear.Add(new Gloves());
            person.Gear.Add(new Mask());
            person.Gear.Add(new HandSanitizer());
            return(person);
        }
Beispiel #3
0
        /// <summary>
        /// Generate a new citizen
        /// </summary>
        /// <param name="healthStatus">Health status to be set for new citizen. Default is healthy</param>
        /// <param name="options">Options settings for the new citizen. Default is null, a new object will be instantiated with default constructor</param>
        /// <returns>New citizen</returns>
        public static Person GenerateCitizen(Person.HealthStatusEnum healthStatus = Person.HealthStatusEnum.Healthy, PersonOptions options = null)
        {
            var person = new Person(options)
            {
                Health = healthStatus
            };

            var random = new Random();

            //Chance to comply and wear a mask
            if (random.Next(0, 100) < person.Options.GearCompliance.Value)
            {
                person.Gear.Add(new Mask());
            }

            return(person);
        }