コード例 #1
0
 public override void OnRun()
 {
     if (UnityEngine.Input.touchCount == 1 && UnityEngine.Input.GetTouch(0).phase == TouchPhase.Began)
     {
         Facade.SetButtonDown(InputButtonType.MouseLeft);
     }
     else if (UnityEngine.Input.touchCount == 1 && UnityEngine.Input.GetTouch(0).phase == TouchPhase.Ended)
     {
         Facade.SetButtonUp(InputButtonType.MouseLeft);
     }
     if (UnityEngine.Input.touchCount == 2 && UnityEngine.Input.GetTouch(0).phase == TouchPhase.Began && UnityEngine.Input.GetTouch(1).phase == TouchPhase.Began)
     {
         Facade.SetButtonDown(InputButtonType.MouseRight);
     }
     else
     {
         Facade.SetButtonUp(InputButtonType.MouseRight);
     }
     Facade.SetButtonUp(InputButtonType.MouseMiddle);
     Facade.SetAxis(InputAxisType.MouseX, UnityEngine.Input.GetAxis("Horizontal"));
     Facade.SetAxis(InputAxisType.MouseY, UnityEngine.Input.GetAxis("Vertical"));
     Facade.SetAxis(InputAxisType.MouseScrollWheel, 0);
     Facade.SetAxis(InputAxisType.Horizontal, UnityEngine.Input.GetAxis("Horizontal"));
     Facade.SetAxis(InputAxisType.Vertical, UnityEngine.Input.GetAxis("Vertical"));
     if (UnityEngine.Input.touchCount == 1)
     {
         Facade.SetVirtualMousePosition(UnityEngine.Input.GetTouch(0).position);
     }
     else
     {
         Facade.SetVirtualMousePosition(Vector3.zero);
     }
 }
コード例 #2
0
 public override void OnRun()
 {
     if (UnityEngine.Input.GetKeyDown(KeyCode.LeftShift))
     {
         Facade.SetButtonDown(InputButtonType.LeftShift);
     }
     else if (UnityEngine.Input.GetKeyUp(KeyCode.LeftShift))
     {
         Facade.SetButtonUp(InputButtonType.LeftShift);
     }
     if (UnityEngine.Input.GetKeyDown(KeyCode.Escape))
     {
         Facade.SetButtonDown(InputButtonType.Escape);
     }
     else if (UnityEngine.Input.GetKeyUp(KeyCode.Escape))
     {
         Facade.SetButtonUp(InputButtonType.Escape);
     }
     if (UnityEngine.Input.GetMouseButtonDown(0))
     {
         Facade.SetButtonDown(InputButtonType.MouseLeft);
     }
     else if (UnityEngine.Input.GetMouseButtonUp(0))
     {
         Facade.SetButtonUp(InputButtonType.MouseLeft);
     }
     if (UnityEngine.Input.GetMouseButtonDown(1))
     {
         Facade.SetButtonDown(InputButtonType.MouseRight);
     }
     else if (UnityEngine.Input.GetMouseButtonUp(1))
     {
         Facade.SetButtonUp(InputButtonType.MouseRight);
     }
     if (UnityEngine.Input.GetMouseButtonDown(2))
     {
         Facade.SetButtonDown(InputButtonType.MouseMiddle);
     }
     else if (UnityEngine.Input.GetMouseButtonUp(2))
     {
         Facade.SetButtonUp(InputButtonType.MouseMiddle);
     }
     if (UnityEngine.Input.GetMouseButtonDown(0))
     {
         if (mouseLeftClickTimer <= 0)
         {
             mouseLeftClickTimer = mouseLeftDoubleClickInterval;
         }
         else
         {
             mouseLeftClickTimer = 0;
             Facade.SetButtonDown(InputButtonType.MouseLeftDoubleClick);
             Facade.SetButtonUp(InputButtonType.MouseLeftDoubleClick);
         }
     }
     if (mouseLeftClickTimer > 0)
     {
         mouseLeftClickTimer -= Time.deltaTime;
     }
     Facade.SetAxis(InputAxisType.MouseX, UnityEngine.Input.GetAxis("Mouse X"));
     Facade.SetAxis(InputAxisType.MouseY, UnityEngine.Input.GetAxis("Mouse Y"));
     Facade.SetAxis(InputAxisType.MouseScrollWheel, UnityEngine.Input.GetAxis("Mouse ScrollWheel"));
     Facade.SetAxis(InputAxisType.Horizontal, UnityEngine.Input.GetAxis("Horizontal"));
     Facade.SetAxis(InputAxisType.Vertical, UnityEngine.Input.GetAxis("Vertical"));
     if (UnityEngine.Input.GetKey(KeyCode.UpArrow))
     {
         upperLowerValue -= Time.deltaTime;
     }
     else if (UnityEngine.Input.GetKey(KeyCode.DownArrow))
     {
         upperLowerValue += Time.deltaTime;
     }
     else
     {
         upperLowerValue = 0;
     }
     Facade.SetVirtualMousePosition(UnityEngine.Input.mousePosition);
 }