protected virtual void SpawnHandler(GameObject go) { if (go == null) { return; } Facade.StartCoroutine(EnumCollect(CollectDelay, () => Facade.DespawnObject(this, go))); }
protected override void SpawnHandler(GameObject go) { if (go == null) { return; } Facade.StartCoroutine(EnumCollect(SpawnObjectGroup[flag].CollectDelay, (tempFlag) => { Facade.DespawnObject(SpawnObjectGroup[Utility.Converter.Int(tempFlag)].SpawnTransform, go); }, flag)); }