/// <summary> /// Creates a new <see cref="Vector2D"/> that contains cubic interpolation of the specified vectors. /// </summary> /// <param name="value1">Source <see cref="Vector2D"/>.</param> /// <param name="value2">Source <see cref="Vector2D"/>.</param> /// <param name="amount">Weighting value.</param> /// <returns>Cubic interpolation of the specified vectors.</returns> public static Vector2D SmoothStep(Vector2D value1, Vector2D value2, double amount) { return(new Vector2D( MathHelperD.SmoothStep(value1.X, value2.X, amount), MathHelperD.SmoothStep(value1.Y, value2.Y, amount) )); }
/// <summary> /// Creates a new <see cref="Vector2D"/> that contains cubic interpolation of the specified vectors. /// </summary> /// <param name="value1">Source <see cref="Vector2D"/>.</param> /// <param name="value2">Source <see cref="Vector2D"/>.</param> /// <param name="amount">Weighting value.</param> /// <param name="result">Cubic interpolation of the specified vectors as an output parameter.</param> public static void SmoothStep( ref Vector2D value1, ref Vector2D value2, double amount, out Vector2D result ) { result.X = MathHelperD.SmoothStep(value1.X, value2.X, amount); result.Y = MathHelperD.SmoothStep(value1.Y, value2.Y, amount); }