public static void DelayedCall(this object anyObject, float delay, Action call) { DependencyManager.ResolveDependency <DelayedCallService>().DelayedCall(delay, call); }
private void Awake() { DontDestroyOnLoad(gameObject); DependencyManager.AddDependency <DelayedCallService>(this); }
public static ILog GetLog(this object anyObject) { return(DependencyManager.ResolveDependency <ILog>()); }