public override void Awake() { base.Awake(); trail = GetComponent<ObjectTrail>(); FacingRight = false; Rest(); }
// Use this for initialization void Start() { trail = GetComponentInChildren <ObjectTrail>(); network = NetworkManager.singleton as LobbyManager; trail.SetCurrentMat(trailMats[(playerNum - 1)]); if (!isLocalPlayer) { return; } rb = GetComponent <Rigidbody>(); cam = Camera.main.GetComponent <CameraController>(); cam.Init(transform); }