/// <summary> /// Deserializes the <see cref="ColourCollection" /> contained by the specified <see cref="Stream" />. /// </summary> /// <param name="stream">The <see cref="Stream" /> that contains the palette to deserialize.</param> /// <returns>The <see cref="ColourCollection" /> being deserialized.</returns> public override ColourCollection Deserialise(Stream stream) { ColourCollection results; if (stream == null) { throw new ArgumentNullException(nameof(stream)); } results = new ColourCollection(); for (int i = 0; i < stream.Length / 3; i++) { int r; int g; int b; r = stream.ReadByte(); g = stream.ReadByte(); b = stream.ReadByte(); results.Add(Color.FromArgb(r, g, b)); } return(results); }
/// <summary> /// Deserializes the <see cref="ColourCollection" /> contained by the specified <see cref="Stream" />. /// </summary> /// <param name="stream">The <see cref="Stream" /> that contains the palette to deserialize.</param> /// <returns>The <see cref="ColourCollection" /> being deserialized.</returns> public override ColourCollection Deserialise(Stream stream) { ColourCollection results; if (stream == null) { throw new ArgumentNullException(nameof(stream)); } results = new ColourCollection(); using (StreamReader reader = new StreamReader(stream)) { string header; string version; int colorCount; // check signature header = reader.ReadLine(); version = reader.ReadLine(); if (header != "JASC-PAL" || version != "0100") { throw new InvalidDataException("Invalid palette file"); } colorCount = Convert.ToInt32(reader.ReadLine()); for (int i = 0; i < colorCount; i++) { int r; int g; int b; string data; string[] parts; data = reader.ReadLine(); parts = !string.IsNullOrEmpty(data) ? data.Split(new[] { ' ', '\t' }, StringSplitOptions.RemoveEmptyEntries) : new string[0]; if (!int.TryParse(parts[0], out r) || !int.TryParse(parts[1], out g) || !int.TryParse(parts[2], out b)) { throw new InvalidDataException(string.Format("Invalid palette contents found with data '{0}'", data)); } results.Add(Color.FromArgb(r, g, b)); } } return(results); }
/// <summary> /// Deserializes the <see cref="ColourCollection" /> contained by the specified <see cref="Stream" />. /// </summary> /// <param name="stream">The <see cref="Stream" /> that contains the palette to deserialize.</param> /// <returns>The <see cref="ColourCollection" /> being deserialized.</returns> public override ColourCollection Deserialise(Stream stream) { ColourCollection results; int count; if (stream == null) { throw new ArgumentNullException(nameof(stream)); } results = new ColourCollection(); count = (int)(stream.Length / 3); for (int i = 0; i < count; i++) { int r; int g; int b; r = stream.ReadByte(); g = stream.ReadByte(); b = stream.ReadByte(); results.Add(Color.FromArgb(r, g, b)); } if (count == 257) { int realCount; // undocumented on the spec page, but when poking around // the Optimized Colors preset files of CS2, I found that // four extra bytes were added to some files. The second of // these extra bytes specified how many colours are // really in use (anything else is just padding) realCount = results[256].G; while (results.Count > realCount) { results.RemoveAt(realCount); } } return(results); }
/// <summary> /// Deserializes the <see cref="ColourCollection" /> contained by the specified <see cref="Stream" />. /// </summary> /// <param name="stream">The <see cref="Stream" /> that contains the palette to deserialize.</param> /// <returns>The <see cref="ColourCollection" /> being deserialized.</returns> public override ColourCollection Deserialise(Stream stream) { ColourCollection results; if (stream == null) { throw new ArgumentNullException(nameof(stream)); } results = new ColourCollection(); using (StreamReader reader = new StreamReader(stream)) { while (!reader.EndOfStream) { string line; line = reader.ReadLine(); if (!string.IsNullOrEmpty(line) && !line.StartsWith(";") && line.Length == 8) { int a; int r; int g; int b; a = int.Parse(line.Substring(0, 2), NumberStyles.HexNumber); r = int.Parse(line.Substring(2, 2), NumberStyles.HexNumber); g = int.Parse(line.Substring(4, 2), NumberStyles.HexNumber); b = int.Parse(line.Substring(6, 2), NumberStyles.HexNumber); results.Add(Color.FromArgb(a, r, g, b)); } } } return(results); }
/// <summary> /// Deserializes the <see cref="ColourCollection" /> contained by the specified <see cref="Stream" />. /// </summary> /// <param name="stream">The <see cref="Stream" /> that contains the palette to deserialize.</param> /// <returns>The <see cref="ColourCollection" /> being deserialized.</returns> public override ColourCollection Deserialise(Stream stream) { ColourCollection results; if (stream == null) { throw new ArgumentNullException(nameof(stream)); } results = new ColourCollection(); using (StreamReader reader = new StreamReader(stream)) { string header; int swatchIndex; bool readingPalette; readingPalette = false; // check signature header = reader.ReadLine(); if (header != "GIMP Palette") { throw new InvalidDataException("Invalid palette file"); } // read the swatches swatchIndex = 0; while (!reader.EndOfStream) { string data; data = reader.ReadLine(); if (!string.IsNullOrEmpty(data)) { if (data[0] == '#') { // comment readingPalette = true; } else if (!readingPalette) { // custom attribute } else if (readingPalette) { int r; int g; int b; string[] parts; string name; // TODO: Optimize this a touch. Microoptimization? Maybe. parts = !string.IsNullOrEmpty(data) ? data.Split(new[] { ' ', '\t' }, StringSplitOptions.RemoveEmptyEntries) : new string[0]; name = parts.Length > 3 ? string.Join(" ", parts, 3, parts.Length - 3) : null; if (!int.TryParse(parts[0], out r) || !int.TryParse(parts[1], out g) || !int.TryParse(parts[2], out b)) { throw new InvalidDataException(string.Format("Invalid palette contents found with data '{0}'", data)); } results.Add(Color.FromArgb(r, g, b)); #if USENAMEHACK results.SetName(swatchIndex, name); #endif swatchIndex++; } } } } return(results); }
protected virtual ColourCollection ReadPalette(Stream stream, AdobePhotoshopColourSwatchFileVersion version) { int colourCount; ColourCollection results; results = new ColourCollection(); // read the number of colors, which also occupies two bytes colourCount = this.ReadInt16(stream); for (int i = 0; i < colourCount; i++) { AdobePhotoshopColourSwatchColourSpace colorSpace; int value1; int value2; int value3; string name; // again, two bytes for the color space colorSpace = (AdobePhotoshopColourSwatchColourSpace)this.ReadInt16(stream); value1 = this.ReadInt16(stream); value2 = this.ReadInt16(stream); value3 = this.ReadInt16(stream); this.ReadInt16(stream); // only CMYK supports this field. As we can't handle CMYK colors, we read the value to advance the stream but don't do anything with it if (version == AdobePhotoshopColourSwatchFileVersion.VERSION2) { int length; // need to read the name even though currently our colour collection doesn't support names length = this.ReadInt32(stream); name = this.ReadString(stream, length); } else { name = string.Empty; } switch (colorSpace) { case AdobePhotoshopColourSwatchColourSpace.RGB: int red; int green; int blue; // RGB. // The first three values in the color data are red , green , and blue . They are full unsigned // 16-bit values as in Apple's RGBColor data structure. Pure red = 65535, 0, 0. red = value1 / 256; green = value2 / 256; blue = value3 / 256; results.Add(Color.FromArgb(red, green, blue)); break; case AdobePhotoshopColourSwatchColourSpace.HSB: double hue; double saturation; double brightness; // HSB. // The first three values in the color data are hue , saturation , and brightness . They are full // unsigned 16-bit values as in Apple's HSVColor data structure. Pure red = 0,65535, 65535. hue = value1 / 182.04; saturation = value2 / 655.35; brightness = value3 / 655.35; results.Add(new HSLColour(hue, saturation, brightness).ToRgbColour()); break; case AdobePhotoshopColourSwatchColourSpace.GRAYSCALE: int gray; // Grayscale. // The first value in the color data is the gray value, from 0...10000. gray = (int)(value1 / 39.0625); results.Add(Color.FromArgb(gray, gray, gray)); break; default: throw new InvalidDataException(string.Format("Color space '{0}' not supported.", colorSpace)); } #if USENAMEHACK results.SetName(i, name); #endif } return(results); }
/// <summary> /// Deserializes the <see cref="ColourCollection" /> contained by the specified <see cref="Stream" />. /// </summary> /// <param name="stream">The <see cref="Stream" /> that contains the palette to deserialize.</param> /// <returns>The <see cref="ColourCollection" /> being deserialized.</returns> public override ColourCollection Deserialise(Stream stream) { byte[] buffer; string header; ColourCollection results; if (stream == null) { throw new ArgumentNullException(nameof(stream)); } results = new ColourCollection(); // read the FORM header that identifies the document as an IFF file buffer = new byte[4]; stream.Read(buffer, 0, buffer.Length); if (Encoding.ASCII.GetString(buffer) != "FORM") { throw new InvalidDataException("Form header not found."); } // the next value is the size of all the data in the FORM chunk // We don't actually need this value, but we have to read it // regardless to advance the stream this.ReadInt32(stream); // read either the PBM or ILBM header that identifies this document as an image file stream.Read(buffer, 0, buffer.Length); header = Encoding.ASCII.GetString(buffer); if (header != "PBM " && header != "ILBM") { throw new InvalidDataException("Bitmap header not found."); } while (stream.Read(buffer, 0, buffer.Length) == buffer.Length) { int chunkLength; chunkLength = this.ReadInt32(stream); if (Encoding.ASCII.GetString(buffer) != "CMAP") { // some other LBM chunk, skip it if (stream.CanSeek) { stream.Seek(chunkLength, SeekOrigin.Current); } else { for (int i = 0; i < chunkLength; i++) { stream.ReadByte(); } } } else { // color map chunk! for (int i = 0; i < chunkLength / 3; i++) { int r; int g; int b; r = stream.ReadByte(); g = stream.ReadByte(); b = stream.ReadByte(); results.Add(Color.FromArgb(r, g, b)); } // all done so stop reading the rest of the file break; } // chunks always contain an even number of bytes even if the recorded length is odd // if the length is odd, then there's a padding byte in the file - just read and discard if (chunkLength % 2 != 0) { stream.ReadByte(); } } return(results); }