public override void Deserialize(ICustomDataInput reader) { base.Deserialize(reader); Deserted = reader.ReadBoolean(); GuildInfo = new GuildInformations(); GuildInfo.Deserialize(reader); }
public override void Deserialize(ICustomDataInput reader) { FirstNameId = reader.ReadVarShort(); LastNameId = reader.ReadVarShort(); GuildIdentity = new GuildInformations(); GuildIdentity.Deserialize(reader); }
public override void Deserialize(ICustomDataInput reader) { SpouseAccountId = reader.ReadInt(); SpouseId = reader.ReadVarLong(); SpouseName = reader.ReadUTF(); SpouseLevel = reader.ReadVarShort(); Breed = reader.ReadByte(); Sex = reader.ReadByte(); SpouseEntityLook = new EntityLook(); SpouseEntityLook.Deserialize(reader); GuildInfo = new GuildInformations(); GuildInfo.Deserialize(reader); AlignmentSide = reader.ReadByte(); }
public override void Deserialize(ICustomDataInput reader) { base.Deserialize(reader); byte box0 = reader.ReadByte(); Sex = BooleanByteWrapper.GetFlag(box0, 1); HavenBagShared = BooleanByteWrapper.GetFlag(box0, 2); PlayerId = reader.ReadVarLong(); PlayerName = reader.ReadUTF(); Level = reader.ReadVarShort(); AlignmentSide = reader.ReadByte(); Breed = reader.ReadByte(); GuildInfo = new GuildInformations(); GuildInfo.Deserialize(reader); MoodSmileyId = reader.ReadVarShort(); var statusTypeId = reader.ReadShort(); Status = new PlayerStatus(); Status.Deserialize(reader); }
public override void Deserialize(ICustomDataInput reader) { base.Deserialize(reader); GuildInformations_ = new GuildInformations(); GuildInformations_.Deserialize(reader); }