public override void Deserialize(ICustomDataInput reader)
 {
     base.Deserialize(reader);
     Deserted  = reader.ReadBoolean();
     GuildInfo = new GuildInformations();
     GuildInfo.Deserialize(reader);
 }
 public override void Deserialize(ICustomDataInput reader)
 {
     FirstNameId   = reader.ReadVarShort();
     LastNameId    = reader.ReadVarShort();
     GuildIdentity = new GuildInformations();
     GuildIdentity.Deserialize(reader);
 }
Esempio n. 3
0
 public override void Deserialize(ICustomDataInput reader)
 {
     SpouseAccountId  = reader.ReadInt();
     SpouseId         = reader.ReadVarLong();
     SpouseName       = reader.ReadUTF();
     SpouseLevel      = reader.ReadVarShort();
     Breed            = reader.ReadByte();
     Sex              = reader.ReadByte();
     SpouseEntityLook = new EntityLook();
     SpouseEntityLook.Deserialize(reader);
     GuildInfo = new GuildInformations();
     GuildInfo.Deserialize(reader);
     AlignmentSide = reader.ReadByte();
 }
Esempio n. 4
0
        public override void Deserialize(ICustomDataInput reader)
        {
            base.Deserialize(reader);
            byte box0 = reader.ReadByte();

            Sex            = BooleanByteWrapper.GetFlag(box0, 1);
            HavenBagShared = BooleanByteWrapper.GetFlag(box0, 2);
            PlayerId       = reader.ReadVarLong();
            PlayerName     = reader.ReadUTF();
            Level          = reader.ReadVarShort();
            AlignmentSide  = reader.ReadByte();
            Breed          = reader.ReadByte();
            GuildInfo      = new GuildInformations();
            GuildInfo.Deserialize(reader);
            MoodSmileyId = reader.ReadVarShort();
            var statusTypeId = reader.ReadShort();

            Status = new PlayerStatus();
            Status.Deserialize(reader);
        }
Esempio n. 5
0
 public override void Deserialize(ICustomDataInput reader)
 {
     base.Deserialize(reader);
     GuildInformations_ = new GuildInformations();
     GuildInformations_.Deserialize(reader);
 }