public GameRolePlayMountInformations( double contextualId, EntityLook look, EntityDispositionInformations disposition, string name, string ownerName, byte level ) : base( contextualId, look, disposition, name ) { OwnerName = ownerName; Level = level; }
public GameRolePlayHumanoidInformations( double contextualId, EntityLook look, EntityDispositionInformations disposition, string name, HumanInformations humanoidInfo, int accountId ) : base( contextualId, look, disposition, name ) { HumanoidInfo = humanoidInfo; AccountId = accountId; }
public GameRolePlayTaxCollectorInformations( double contextualId, EntityLook look, EntityDispositionInformations disposition, TaxCollectorStaticInformations identification, byte guildLevel, int taxCollectorAttack ) : base( contextualId, look, disposition ) { Identification = identification; GuildLevel = guildLevel; TaxCollectorAttack = taxCollectorAttack; }
public GameRolePlayMerchantInformations( double contextualId, EntityLook look, EntityDispositionInformations disposition, string name, byte sellType, List <HumanOption> options ) : base( contextualId, look, disposition, name ) { SellType = sellType; Options = options; }
public GameRolePlayNpcInformations( double contextualId, EntityLook look, EntityDispositionInformations disposition, short npcId, bool sex, short specialArtworkId ) : base( contextualId, look, disposition ) { NpcId = npcId; Sex = sex; SpecialArtworkId = specialArtworkId; }
public GameRolePlayCharacterInformations( double contextualId, EntityLook look, EntityDispositionInformations disposition, string name, HumanInformations humanoidInfo, int accountId, ActorAlignmentInformations alignmentInfos ) : base( contextualId, look, disposition, name, humanoidInfo, accountId ) { AlignmentInfos = alignmentInfos; }
public GameRolePlayNpcWithQuestInformations( double contextualId, EntityLook look, EntityDispositionInformations disposition, short npcId, bool sex, short specialArtworkId, GameRolePlayNpcQuestFlag questFlag ) : base( contextualId, look, disposition, npcId, sex, specialArtworkId ) { QuestFlag = questFlag; }
public GameFightFighterInformations( double contextualId, EntityLook look, EntityDispositionInformations disposition, byte teamId, byte wave, bool alive, GameFightMinimalStats stats, List <short> previousPositions ) : base( contextualId, look, disposition ) { TeamId = teamId; Wave = wave; Alive = alive; Stats = stats; PreviousPositions = previousPositions; }
public GameRolePlayMutantInformations( double contextualId, EntityLook look, EntityDispositionInformations disposition, string name, HumanInformations humanoidInfo, int accountId, short monsterId, byte powerLevel ) : base( contextualId, look, disposition, name, humanoidInfo, accountId ) { MonsterId = monsterId; PowerLevel = powerLevel; }
public GameFightAIInformations( double contextualId, EntityLook look, EntityDispositionInformations disposition, byte teamId, byte wave, bool alive, GameFightMinimalStats stats, List <short> previousPositions ) : base( contextualId, look, disposition, teamId, wave, alive, stats, previousPositions ) { }
public GameFightCharacterInformations( double contextualId, EntityLook look, EntityDispositionInformations disposition, byte teamId, byte wave, bool alive, GameFightMinimalStats stats, List <short> previousPositions, string name, PlayerStatus status, short leagueId, int ladderPosition, bool hiddenInPrefight, short level, ActorAlignmentInformations alignmentInfos, byte breed, bool sex ) : base( contextualId, look, disposition, teamId, wave, alive, stats, previousPositions, name, status, leagueId, ladderPosition, hiddenInPrefight ) { Level = level; AlignmentInfos = alignmentInfos; Breed = breed; Sex = sex; }
public GameRolePlayGroupMonsterInformations( double contextualId, EntityLook look, EntityDispositionInformations disposition, bool keyRingBonus, bool hasHardcoreDrop, bool hasAVARewardToken, GroupMonsterStaticInformations staticInfos, byte lootShare, byte alignmentSide ) : base( contextualId, look, disposition ) { KeyRingBonus = keyRingBonus; HasHardcoreDrop = hasHardcoreDrop; HasAVARewardToken = hasAVARewardToken; StaticInfos = staticInfos; LootShare = lootShare; AlignmentSide = alignmentSide; }