Ejemplo n.º 1
0
 public GameRolePlayMountInformations(
     double contextualId,
     EntityLook look,
     EntityDispositionInformations disposition,
     string name,
     string ownerName,
     byte level
     ) : base(
         contextualId,
         look,
         disposition,
         name
         )
 {
     OwnerName = ownerName;
     Level     = level;
 }
Ejemplo n.º 2
0
 public GameRolePlayHumanoidInformations(
     double contextualId,
     EntityLook look,
     EntityDispositionInformations disposition,
     string name,
     HumanInformations humanoidInfo,
     int accountId
     ) : base(
         contextualId,
         look,
         disposition,
         name
         )
 {
     HumanoidInfo = humanoidInfo;
     AccountId    = accountId;
 }
 public GameRolePlayTaxCollectorInformations(
     double contextualId,
     EntityLook look,
     EntityDispositionInformations disposition,
     TaxCollectorStaticInformations identification,
     byte guildLevel,
     int taxCollectorAttack
     ) : base(
         contextualId,
         look,
         disposition
         )
 {
     Identification     = identification;
     GuildLevel         = guildLevel;
     TaxCollectorAttack = taxCollectorAttack;
 }
Ejemplo n.º 4
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 public GameRolePlayMerchantInformations(
     double contextualId,
     EntityLook look,
     EntityDispositionInformations disposition,
     string name,
     byte sellType,
     List <HumanOption> options
     ) : base(
         contextualId,
         look,
         disposition,
         name
         )
 {
     SellType = sellType;
     Options  = options;
 }
Ejemplo n.º 5
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 public GameRolePlayNpcInformations(
     double contextualId,
     EntityLook look,
     EntityDispositionInformations disposition,
     short npcId,
     bool sex,
     short specialArtworkId
     ) : base(
         contextualId,
         look,
         disposition
         )
 {
     NpcId            = npcId;
     Sex              = sex;
     SpecialArtworkId = specialArtworkId;
 }
Ejemplo n.º 6
0
 public GameRolePlayCharacterInformations(
     double contextualId,
     EntityLook look,
     EntityDispositionInformations disposition,
     string name,
     HumanInformations humanoidInfo,
     int accountId,
     ActorAlignmentInformations alignmentInfos
     ) : base(
         contextualId,
         look,
         disposition,
         name,
         humanoidInfo,
         accountId
         )
 {
     AlignmentInfos = alignmentInfos;
 }
 public GameRolePlayNpcWithQuestInformations(
     double contextualId,
     EntityLook look,
     EntityDispositionInformations disposition,
     short npcId,
     bool sex,
     short specialArtworkId,
     GameRolePlayNpcQuestFlag questFlag
     ) : base(
         contextualId,
         look,
         disposition,
         npcId,
         sex,
         specialArtworkId
         )
 {
     QuestFlag = questFlag;
 }
Ejemplo n.º 8
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 public GameFightFighterInformations(
     double contextualId,
     EntityLook look,
     EntityDispositionInformations disposition,
     byte teamId,
     byte wave,
     bool alive,
     GameFightMinimalStats stats,
     List <short> previousPositions
     ) : base(
         contextualId,
         look,
         disposition
         )
 {
     TeamId            = teamId;
     Wave              = wave;
     Alive             = alive;
     Stats             = stats;
     PreviousPositions = previousPositions;
 }
Ejemplo n.º 9
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 public GameRolePlayMutantInformations(
     double contextualId,
     EntityLook look,
     EntityDispositionInformations disposition,
     string name,
     HumanInformations humanoidInfo,
     int accountId,
     short monsterId,
     byte powerLevel
     ) : base(
         contextualId,
         look,
         disposition,
         name,
         humanoidInfo,
         accountId
         )
 {
     MonsterId  = monsterId;
     PowerLevel = powerLevel;
 }
Ejemplo n.º 10
0
 public GameFightAIInformations(
     double contextualId,
     EntityLook look,
     EntityDispositionInformations disposition,
     byte teamId,
     byte wave,
     bool alive,
     GameFightMinimalStats stats,
     List <short> previousPositions
     ) : base(
         contextualId,
         look,
         disposition,
         teamId,
         wave,
         alive,
         stats,
         previousPositions
         )
 {
 }
Ejemplo n.º 11
0
 public GameFightCharacterInformations(
     double contextualId,
     EntityLook look,
     EntityDispositionInformations disposition,
     byte teamId,
     byte wave,
     bool alive,
     GameFightMinimalStats stats,
     List <short> previousPositions,
     string name,
     PlayerStatus status,
     short leagueId,
     int ladderPosition,
     bool hiddenInPrefight,
     short level,
     ActorAlignmentInformations alignmentInfos,
     byte breed,
     bool sex
     ) : base(
         contextualId,
         look,
         disposition,
         teamId,
         wave,
         alive,
         stats,
         previousPositions,
         name,
         status,
         leagueId,
         ladderPosition,
         hiddenInPrefight
         )
 {
     Level          = level;
     AlignmentInfos = alignmentInfos;
     Breed          = breed;
     Sex            = sex;
 }
 public GameRolePlayGroupMonsterInformations(
     double contextualId,
     EntityLook look,
     EntityDispositionInformations disposition,
     bool keyRingBonus,
     bool hasHardcoreDrop,
     bool hasAVARewardToken,
     GroupMonsterStaticInformations staticInfos,
     byte lootShare,
     byte alignmentSide
     ) : base(
         contextualId,
         look,
         disposition
         )
 {
     KeyRingBonus      = keyRingBonus;
     HasHardcoreDrop   = hasHardcoreDrop;
     HasAVARewardToken = hasAVARewardToken;
     StaticInfos       = staticInfos;
     LootShare         = lootShare;
     AlignmentSide     = alignmentSide;
 }