public static Random R = new Random(); //Random number generator static void battle(Player p1, Rat [] r, Goblin [] g) { bool win = false; Console.WriteLine("You have entered the dungeon and there are {0} Rat(s) and {1} Goblin(s)!", r.Length, g.Length); while (win == false) //run everything within this loop while win is false or if we hit a break statement. { if (p1.get_health() <= 0) //if statement performs if condition is true { Console.WriteLine("Oh no! {0} died!", p1.get_name()); //Writing various things onto the console Console.ReadKey(); Console.WriteLine("Game Over!!!"); Console.ReadKey(); break; } else if (r.Length == 0 && g.Length == 0) //checks this condition if first if statement if false { Console.WriteLine("You have defeated all of the Rats and Goblins!"); Console.ReadKey(); //ReadKey() is used to pause the screen. Console.WriteLine("Yayyyy!!!"); Console.ReadKey(); win = true; } else //if both if statements above are false, this set of statements run { attack(p1, r, g); Console.WriteLine("{0} health is: {1}", p1.get_name(), p1.get_health()); Console.ReadKey(); damage(p1, r.Length, g.Length); //Call the damage function Console.WriteLine("There are currently {0} rats and {1} goblins...", r.Length, g.Length); } } }