コード例 #1
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        public weaponvalues wA009()
        {
            weaponvalues steel_battleaxe = new weaponvalues
            {
                wepName   = "Steel battleaxe",
                wepDesc   = "A vicious looking axe",
                wepMinDMG = "30",
                wepMaxDMG = "50",
                wepAtkSpd = "3"
            };

            return(steel_battleaxe);
        }
コード例 #2
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        public weaponvalues wCC03()
        {
            weaponvalues flameburst_defender = new weaponvalues
            {
                wepName   = "Flameburst Defender",
                wepDesc   = "A fiery weapon.",
                wepMinDMG = "450",
                wepMaxDMG = "700",
                wepAtkSpd = "3"
            };

            return(flameburst_defender);
        }
コード例 #3
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        //Tier3 asjad lõppevad

        //Final boss loot
        public weaponvalues wD001()
        {
            weaponvalues you_win = new weaponvalues
            {
                wepName   = "You win!",
                wepDesc   = "You have won the game, here's a reward!",
                wepMinDMG = "1337",
                wepMaxDMG = "9001",
                wepAtkSpd = "10"
            };

            return(you_win);
        }
コード例 #4
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        public weaponvalues wC008()
        {
            weaponvalues dragon_battleaxe = new weaponvalues
            {
                wepName   = "Dragon battleaxe",
                wepDesc   = "A vicious looking axe",
                wepMinDMG = "210",
                wepMaxDMG = "280",
                wepAtkSpd = "2"
            };

            return(dragon_battleaxe);
        }
コード例 #5
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        public weaponvalues wCC01()
        {
            weaponvalues chaotic_rapier = new weaponvalues
            {
                wepName   = "Chaotic rapier",
                wepDesc   = "A razor-sharp rapier.",
                wepMinDMG = "300",
                wepMaxDMG = "500",
                wepAtkSpd = "10"
            };

            return(chaotic_rapier);
        }
コード例 #6
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        public weaponvalues wC004()
        {
            weaponvalues rune_sword = new weaponvalues
            {
                wepName   = "Rune Sword",
                wepDesc   = "A razor-sharp sword.",
                wepMinDMG = "150",
                wepMaxDMG = "225",
                wepAtkSpd = "5"
            };

            return(rune_sword);
        }
コード例 #7
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        public weaponvalues wC006()
        {
            weaponvalues toktz_xil_ak = new weaponvalues
            {
                wepName   = "Toktz-xil-ak",
                wepDesc   = "A razor-sharp sword of obsidian.",
                wepMinDMG = "225",
                wepMaxDMG = "300",
                wepAtkSpd = "7"
            };

            return(toktz_xil_ak);
        }
コード例 #8
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        public weaponvalues wB004()
        {
            weaponvalues black_sword = new weaponvalues
            {
                wepName   = "Black Sword",
                wepDesc   = "A razor-sharp sword.",
                wepMinDMG = "55",
                wepMaxDMG = "85",
                wepAtkSpd = "5",
            };

            return(black_sword);
        }
コード例 #9
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        public weaponvalues wB005()
        {
            weaponvalues mithril_sword = new weaponvalues
            {
                wepName   = "Mihtril Sword",
                wepDesc   = "A razor-sharp sword.",
                wepMinDMG = "60",
                wepMaxDMG = "90",
                wepAtkSpd = "6"
            };

            return(mithril_sword);
        }
コード例 #10
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        public weaponvalues wB002()
        {
            weaponvalues mithril_dagger = new weaponvalues
            {
                wepName   = "Mithril Dagger",
                wepDesc   = "Short but pointy.",
                wepMinDMG = "45",
                wepMaxDMG = "65",
                wepAtkSpd = "9"
            };

            return(mithril_dagger);
        }
コード例 #11
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        public weaponvalues wB003()
        {
            weaponvalues adamant_dagger = new weaponvalues
            {
                wepName   = "Adamant dagger",
                wepDesc   = "Short but pointy.",
                wepMinDMG = "55",
                wepMaxDMG = "85",
                wepAtkSpd = "10"
            };

            return(adamant_dagger);
        }
コード例 #12
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        //Tier1 weaponid lõppevad

        //Tier2 weaponid algavad
        public weaponvalues wB001()
        {
            weaponvalues black_dagger = new weaponvalues
            {
                wepName   = "Black Dagger",
                wepDesc   = "Short but pointy.",
                wepMinDMG = "35",
                wepMaxDMG = "55",
                wepAtkSpd = "8"
            };

            return(black_dagger);
        }
コード例 #13
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        public weaponvalues wAA02()
        {
            weaponvalues black_halberd = new weaponvalues
            {
                wepName   = "Black halberd",
                wepDesc   = "A black halberd",
                wepMinDMG = "30",
                wepMaxDMG = "80",
                wepAtkSpd = "5"
            };

            return(black_halberd);
        }
コード例 #14
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        public weaponvalues wAA01()
        {
            weaponvalues white_halberd = new weaponvalues
            {
                wepName   = "White Halberd",
                wepDesc   = "A white halberd.",
                wepMinDMG = "30",
                wepMaxDMG = "80",
                wepAtkSpd = "5"
            };

            return(white_halberd);
        }
コード例 #15
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        public weaponvalues wC002()
        {
            weaponvalues dragon_dagger = new weaponvalues
            {
                wepName   = "Dragon Dagger",
                wepDesc   = "Short but pointy.",
                wepMinDMG = "130",
                wepMaxDMG = "200",
                wepAtkSpd = "9"
            };

            return(dragon_dagger);
        }
コード例 #16
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        public weaponvalues wB006()
        {
            weaponvalues adamant_sword = new weaponvalues
            {
                wepName   = "Adamantium Sword",
                wepDesc   = "A razor-sharp sword.",
                wepMinDMG = "65",
                wepMaxDMG = "100",
                wepAtkSpd = "7"
            };

            return(adamant_sword);
        }
コード例 #17
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        public weaponvalues wC003()
        {
            weaponvalues crystal_dagger = new weaponvalues
            {
                wepName   = "Crystal Dagger",
                wepDesc   = "A dagger fashioned from crystal.",
                wepMinDMG = "160",
                wepMaxDMG = "240",
                wepAtkSpd = "10"
            };

            return(crystal_dagger);
        }
コード例 #18
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        public weaponvalues wB007()
        {
            weaponvalues black_battleaxe = new weaponvalues
            {
                wepName   = "Black battleaxe",
                wepDesc   = "A vicious looking axe",
                wepMinDMG = "65",
                wepMaxDMG = "100",
                wepAtkSpd = "1"
            };

            return(black_battleaxe);
        }
コード例 #19
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        public weaponvalues wC005()
        {
            weaponvalues leaf_bladed_sword = new weaponvalues
            {
                wepName   = "Leaf-bladed Sword",
                wepDesc   = "A razor-sharp sword.",
                wepMinDMG = "175",
                wepMaxDMG = "260",
                wepAtkSpd = "6"
            };

            return(leaf_bladed_sword);
        }
コード例 #20
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        public weaponvalues wB008()
        {
            weaponvalues mithril_battleaxe = new weaponvalues
            {
                wepName   = "Mithril battleaxe",
                wepDesc   = "A vicious looking axe",
                wepMinDMG = "70",
                wepMaxDMG = "100",
                wepAtkSpd = "2"
            };

            return(mithril_battleaxe);
        }
コード例 #21
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        public weaponvalues wC007()
        {
            weaponvalues rune_battleaxe = new weaponvalues
            {
                wepName   = "Rune battleaxe",
                wepDesc   = "A vicious looking axe",
                wepMinDMG = "180",
                wepMaxDMG = "240",
                wepAtkSpd = "1"
            };

            return(rune_battleaxe);
        }
コード例 #22
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        public weaponvalues wB009()
        {
            weaponvalues adamant_battleaxe = new weaponvalues
            {
                wepName   = "Adamantium battleaxe",
                wepDesc   = "A vicious looking axe",
                wepMinDMG = "75",
                wepMaxDMG = "105",
                wepAtkSpd = "3"
            };

            return(adamant_battleaxe);
        }
コード例 #23
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        public weaponvalues wC009()
        {
            weaponvalues primal_battleaxe = new weaponvalues
            {
                wepName   = "Primal battleaxe",
                wepDesc   = "A vicious looking axe",
                wepMinDMG = "250",
                wepMaxDMG = "330",
                wepAtkSpd = "3"
            };

            return(primal_battleaxe);
        }
コード例 #24
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        public weaponvalues wBB01()
        {
            weaponvalues dwarven_army_axe = new weaponvalues
            {
                wepName   = "Dwarven Army Axe",
                wepDesc   = "A highly useful modular tool.",
                wepMinDMG = "105",
                wepMaxDMG = "170",
                wepAtkSpd = "5"
            };

            return(dwarven_army_axe);
        }
コード例 #25
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        public weaponvalues wCC02()
        {
            weaponvalues tetsu_wakizashi = new weaponvalues
            {
                wepName   = "Tetsi wakizashi",
                wepDesc   = "A razor-sharp sword designed by the Gu masters of Wushanko.",
                wepMinDMG = "350",
                wepMaxDMG = "550",
                wepAtkSpd = "6"
            };

            return(tetsu_wakizashi);
        }
コード例 #26
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        public weaponvalues wBB02()
        {
            weaponvalues blessed_hatchet = new weaponvalues
            {
                wepName   = "Blessed hatchet",
                wepDesc   = "It radiates purity but can still lop off heads",
                wepMinDMG = "99",
                wepMaxDMG = "150",
                wepAtkSpd = "9"
            };

            return(blessed_hatchet);
        }
コード例 #27
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        public weaponvalues wCC04()
        {
            weaponvalues ko_cannon = new weaponvalues
            {
                wepName   = "Knockout cannon",
                wepDesc   = "Better watchout!",
                wepMinDMG = "500",
                wepMaxDMG = "1000",
                wepAtkSpd = "1"
            };

            return(ko_cannon);
        }
コード例 #28
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        //Tier2 weaponid lõppevad

        //Tier3 weaponid algavad
        public weaponvalues wC001()
        {
            weaponvalues rune_dagger = new weaponvalues
            {
                wepName   = "Rune Dagger",
                wepDesc   = "Short but pointy.",
                wepMinDMG = "100",
                wepMaxDMG = "145",
                wepAtkSpd = "8"
            };

            return(rune_dagger);
        }
コード例 #29
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        //Final boss loot lõppeb

        //test
        public weaponvalues wG001()
        {
            weaponvalues test = new weaponvalues
            {
                wepName   = "test",
                wepDesc   = "test",
                wepMinDMG = "100",
                wepMaxDMG = "200",
                wepAtkSpd = "5",
            };

            return(test);
        }
コード例 #30
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        public weaponvalues wA008()
        {
            weaponvalues iron_battleaxe = new weaponvalues
            {
                wepName   = "Iron battleaxe",
                wepDesc   = "A vicious looking axe",
                wepMinDMG = "25",
                wepMaxDMG = "45",
                wepAtkSpd = "2"
            };

            return(iron_battleaxe);
        }