public weaponvalues wA009() { weaponvalues steel_battleaxe = new weaponvalues { wepName = "Steel battleaxe", wepDesc = "A vicious looking axe", wepMinDMG = "30", wepMaxDMG = "50", wepAtkSpd = "3" }; return(steel_battleaxe); }
public weaponvalues wCC03() { weaponvalues flameburst_defender = new weaponvalues { wepName = "Flameburst Defender", wepDesc = "A fiery weapon.", wepMinDMG = "450", wepMaxDMG = "700", wepAtkSpd = "3" }; return(flameburst_defender); }
//Tier3 asjad lõppevad //Final boss loot public weaponvalues wD001() { weaponvalues you_win = new weaponvalues { wepName = "You win!", wepDesc = "You have won the game, here's a reward!", wepMinDMG = "1337", wepMaxDMG = "9001", wepAtkSpd = "10" }; return(you_win); }
public weaponvalues wC008() { weaponvalues dragon_battleaxe = new weaponvalues { wepName = "Dragon battleaxe", wepDesc = "A vicious looking axe", wepMinDMG = "210", wepMaxDMG = "280", wepAtkSpd = "2" }; return(dragon_battleaxe); }
public weaponvalues wCC01() { weaponvalues chaotic_rapier = new weaponvalues { wepName = "Chaotic rapier", wepDesc = "A razor-sharp rapier.", wepMinDMG = "300", wepMaxDMG = "500", wepAtkSpd = "10" }; return(chaotic_rapier); }
public weaponvalues wC004() { weaponvalues rune_sword = new weaponvalues { wepName = "Rune Sword", wepDesc = "A razor-sharp sword.", wepMinDMG = "150", wepMaxDMG = "225", wepAtkSpd = "5" }; return(rune_sword); }
public weaponvalues wC006() { weaponvalues toktz_xil_ak = new weaponvalues { wepName = "Toktz-xil-ak", wepDesc = "A razor-sharp sword of obsidian.", wepMinDMG = "225", wepMaxDMG = "300", wepAtkSpd = "7" }; return(toktz_xil_ak); }
public weaponvalues wB004() { weaponvalues black_sword = new weaponvalues { wepName = "Black Sword", wepDesc = "A razor-sharp sword.", wepMinDMG = "55", wepMaxDMG = "85", wepAtkSpd = "5", }; return(black_sword); }
public weaponvalues wB005() { weaponvalues mithril_sword = new weaponvalues { wepName = "Mihtril Sword", wepDesc = "A razor-sharp sword.", wepMinDMG = "60", wepMaxDMG = "90", wepAtkSpd = "6" }; return(mithril_sword); }
public weaponvalues wB002() { weaponvalues mithril_dagger = new weaponvalues { wepName = "Mithril Dagger", wepDesc = "Short but pointy.", wepMinDMG = "45", wepMaxDMG = "65", wepAtkSpd = "9" }; return(mithril_dagger); }
public weaponvalues wB003() { weaponvalues adamant_dagger = new weaponvalues { wepName = "Adamant dagger", wepDesc = "Short but pointy.", wepMinDMG = "55", wepMaxDMG = "85", wepAtkSpd = "10" }; return(adamant_dagger); }
//Tier1 weaponid lõppevad //Tier2 weaponid algavad public weaponvalues wB001() { weaponvalues black_dagger = new weaponvalues { wepName = "Black Dagger", wepDesc = "Short but pointy.", wepMinDMG = "35", wepMaxDMG = "55", wepAtkSpd = "8" }; return(black_dagger); }
public weaponvalues wAA02() { weaponvalues black_halberd = new weaponvalues { wepName = "Black halberd", wepDesc = "A black halberd", wepMinDMG = "30", wepMaxDMG = "80", wepAtkSpd = "5" }; return(black_halberd); }
public weaponvalues wAA01() { weaponvalues white_halberd = new weaponvalues { wepName = "White Halberd", wepDesc = "A white halberd.", wepMinDMG = "30", wepMaxDMG = "80", wepAtkSpd = "5" }; return(white_halberd); }
public weaponvalues wC002() { weaponvalues dragon_dagger = new weaponvalues { wepName = "Dragon Dagger", wepDesc = "Short but pointy.", wepMinDMG = "130", wepMaxDMG = "200", wepAtkSpd = "9" }; return(dragon_dagger); }
public weaponvalues wB006() { weaponvalues adamant_sword = new weaponvalues { wepName = "Adamantium Sword", wepDesc = "A razor-sharp sword.", wepMinDMG = "65", wepMaxDMG = "100", wepAtkSpd = "7" }; return(adamant_sword); }
public weaponvalues wC003() { weaponvalues crystal_dagger = new weaponvalues { wepName = "Crystal Dagger", wepDesc = "A dagger fashioned from crystal.", wepMinDMG = "160", wepMaxDMG = "240", wepAtkSpd = "10" }; return(crystal_dagger); }
public weaponvalues wB007() { weaponvalues black_battleaxe = new weaponvalues { wepName = "Black battleaxe", wepDesc = "A vicious looking axe", wepMinDMG = "65", wepMaxDMG = "100", wepAtkSpd = "1" }; return(black_battleaxe); }
public weaponvalues wC005() { weaponvalues leaf_bladed_sword = new weaponvalues { wepName = "Leaf-bladed Sword", wepDesc = "A razor-sharp sword.", wepMinDMG = "175", wepMaxDMG = "260", wepAtkSpd = "6" }; return(leaf_bladed_sword); }
public weaponvalues wB008() { weaponvalues mithril_battleaxe = new weaponvalues { wepName = "Mithril battleaxe", wepDesc = "A vicious looking axe", wepMinDMG = "70", wepMaxDMG = "100", wepAtkSpd = "2" }; return(mithril_battleaxe); }
public weaponvalues wC007() { weaponvalues rune_battleaxe = new weaponvalues { wepName = "Rune battleaxe", wepDesc = "A vicious looking axe", wepMinDMG = "180", wepMaxDMG = "240", wepAtkSpd = "1" }; return(rune_battleaxe); }
public weaponvalues wB009() { weaponvalues adamant_battleaxe = new weaponvalues { wepName = "Adamantium battleaxe", wepDesc = "A vicious looking axe", wepMinDMG = "75", wepMaxDMG = "105", wepAtkSpd = "3" }; return(adamant_battleaxe); }
public weaponvalues wC009() { weaponvalues primal_battleaxe = new weaponvalues { wepName = "Primal battleaxe", wepDesc = "A vicious looking axe", wepMinDMG = "250", wepMaxDMG = "330", wepAtkSpd = "3" }; return(primal_battleaxe); }
public weaponvalues wBB01() { weaponvalues dwarven_army_axe = new weaponvalues { wepName = "Dwarven Army Axe", wepDesc = "A highly useful modular tool.", wepMinDMG = "105", wepMaxDMG = "170", wepAtkSpd = "5" }; return(dwarven_army_axe); }
public weaponvalues wCC02() { weaponvalues tetsu_wakizashi = new weaponvalues { wepName = "Tetsi wakizashi", wepDesc = "A razor-sharp sword designed by the Gu masters of Wushanko.", wepMinDMG = "350", wepMaxDMG = "550", wepAtkSpd = "6" }; return(tetsu_wakizashi); }
public weaponvalues wBB02() { weaponvalues blessed_hatchet = new weaponvalues { wepName = "Blessed hatchet", wepDesc = "It radiates purity but can still lop off heads", wepMinDMG = "99", wepMaxDMG = "150", wepAtkSpd = "9" }; return(blessed_hatchet); }
public weaponvalues wCC04() { weaponvalues ko_cannon = new weaponvalues { wepName = "Knockout cannon", wepDesc = "Better watchout!", wepMinDMG = "500", wepMaxDMG = "1000", wepAtkSpd = "1" }; return(ko_cannon); }
//Tier2 weaponid lõppevad //Tier3 weaponid algavad public weaponvalues wC001() { weaponvalues rune_dagger = new weaponvalues { wepName = "Rune Dagger", wepDesc = "Short but pointy.", wepMinDMG = "100", wepMaxDMG = "145", wepAtkSpd = "8" }; return(rune_dagger); }
//Final boss loot lõppeb //test public weaponvalues wG001() { weaponvalues test = new weaponvalues { wepName = "test", wepDesc = "test", wepMinDMG = "100", wepMaxDMG = "200", wepAtkSpd = "5", }; return(test); }
public weaponvalues wA008() { weaponvalues iron_battleaxe = new weaponvalues { wepName = "Iron battleaxe", wepDesc = "A vicious looking axe", wepMinDMG = "25", wepMaxDMG = "45", wepAtkSpd = "2" }; return(iron_battleaxe); }